Quake Mapping: The id Maps

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Published on ● Video Link: https://www.youtube.com/watch?v=sg0iKjYsoBg



Quake
Game:
Quake (1996)
Duration: 7:36
12,620 views
470


***UPDATE*** If you have trouble loading the original map files in newer 2020 version of TrenchBroom, select Standard in the Map Format drop down. This will fix the error! ***

PLEASE NOTE: TrenchBroom has an excellent manual. You can find it under the “Help” menu.

Mapping for Quake on Discord https://discordapp.com/invite/j5xh8QT

If you haven’t watched the other episodes in this series here’s the playlist:

https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE

In this episode, see how the original map files can help you teach yourself mapping by examining “what id did.”

You’ll need these two files to continue:

The Quake Map Source

https://www.quaddicted.com/files/maps/sources/quake_map_source.zip

The Quake Texture Wad

https://www.quaddicted.com/files/wads/quakewad.zip

Highlights:

0:55 Files Needed
1:31 Quake101.wad
1:51 Start Map
2:39 Drill Down through Selections
3:27 Start.map Source
3:39 trigger_multiple
4:02 trigger_setskill
4:14 trigger_teleport
4:23 func_episodegate
4:34 spawnflags (deathmatch only)
4:57 E1M2.map source
5:31 path_corner
6:06 door unlock set piece
6:34 func_door (yellow armor)







Tags:
Quake
level design
id software
func_door



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