RE4 1 chapter=1 weapon no damage run 4-2 (rocket launcher only)
Woooooooow, this was the chapter I was most worried about and it turned out to be nowhere near as mind-beindingly difficult as I thought it would. Well, either that or I got extremely lucky, lol (I did get two perfectly timed kick prompts). I even saved a rocket over my previous strategy since I decided to do a loop after the first rocket and then hit the first switch, whereas before I would exit, get a rocket, and THEN go hit the switch. This was literally the first time I tried that strategy and it worked! I really believe that all of the (potentially) fiendishly difficult chapters are now behind me, and the remaining ones will be at worst medium-difficult.
So far, we have:
1-1: handgun
1-2: flash grenade
1-3: harpoon
2-1: shotgun
2-2: BAR
2-3: Punisher
3-1: Mine Thrower
3-2: Red 9
3-3: TMP
3-4: Blacktail
4-1: SAR
4-2: rocket launcher
The rules:
1.) Only one weapon may be equipped in a given chapter, and ONLY that weapon may be used, even for opening boxes. This also means that the weapon must be unequipped at the end of the chapter, either by selling or discarding it.
2.) All 19 of the new game weapons must be used.
3.) No damage
4.) Professional difficulty
5.) Saves only at the end of a chapter
6.) Tactical restarts only (to clear enemies out of an area), i.e. no restarts because of a hit or a missed shot, etc.
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