ReBeL - Combining Deep Reinforcement Learning and Search for Imperfect-Information Games (Explained)

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Duration: 1:12:22
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#ai #technology #poker

This paper does for Poker what AlphaZero has done for Chess & Go. The combination of Self-Play Reinforcement Learning and Tree Search has had tremendous success in perfect-information games, but transferring such techniques to imperfect information games is a hard problem. Not only does ReBeL solve this problem, but it provably converges to a Nash Equilibrium and delivers a superhuman Heads Up No-Limit Hold'em bot with very little domain knowledge.

OUTLINE:
0:00 - Intro & Overview
3:20 - Rock, Paper, and Double Scissor
10:00 - AlphaZero Tree Search
18:30 - Notation Setup: Infostates & Nash Equilibria
31:45 - One Card Poker: Introducing Belief Representations
45:00 - Solving Games in Belief Representation
55:20 - The ReBeL Algorithm
1:04:00 - Theory & Experiment Results
1:07:00 - Broader Impact
1:10:20 - High-Level Summary

Paper: https://arxiv.org/abs/2007.13544
Code: https://github.com/facebookresearch/rebel
Blog: https://ai.facebook.com/blog/rebel-a-general-game-playing-ai-bot-that-excels-at-poker-and-more/

ERRATA: As someone last video pointed out: This is not the best Poker algorithm, but the best one that uses very little expert knowledge.

Abstract:
The combination of deep reinforcement learning and search at both training and test time is a powerful paradigm that has led to a number of successes in single-agent settings and perfect-information games, best exemplified by AlphaZero. However, prior algorithms of this form cannot cope with imperfect-information games. This paper presents ReBeL, a general framework for self-play reinforcement learning and search that provably converges to a Nash equilibrium in any two-player zero-sum game. In the simpler setting of perfect-information games, ReBeL reduces to an algorithm similar to AlphaZero. Results in two different imperfect-information games show ReBeL converges to an approximate Nash equilibrium. We also show ReBeL achieves superhuman performance in heads-up no-limit Texas hold'em poker, while using far less domain knowledge than any prior poker AI.

Authors: Noam Brown, Anton Bakhtin, Adam Lerer, Qucheng Gong

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Tags:
deep learning
machine learning
arxiv
explained
neural networks
ai
artificial intelligence
paper
poker
deep neural networks
facebook
facebook ai
rebel
holdem
texas holdem
rock paper scissors
liars dice
liar dice
self play
nash equilibrium
alpha go
alphazero
zero sum
policy
cfr
counterfactual regret minimization
tree search
monte carlo tree search
mcts
public belief state
infostate
value function
supergradient
strategy
actor critic
imperfect information