Requiem - Map 03: Poison Processing (UVMax 6:51)

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Published on ● Video Link: https://www.youtube.com/watch?v=cQ5kAwYBL2U



Duration: 7:06
48 views
3


Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/file/d/1AVdHx_-PUcDMXV8nRRRqXBok1UNamLHS/view?usp=drive_link
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Doom II Minor Sprite Fixing Project: https://www.doomworld.com/idgames/graphics/sprfix20
Requiem on idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
Map Author: Iikka Keränen
Song Name: Breath of Sin (David Shaw)
Difficulty: 3
Design: 4.5

Text File Description:
(NA)

What a huge step up in every way. Start off and you're in a huge area with custom snow textures, then the rest of the level is cramped and has 2 more unique styles with the nukage areas and brown brick halls. I had to use the chainsaw more than I am usually comfortable with, but cacodemons and pinkies are the two most chainsaw compatible monsters, so it wasn't completely unfair. I was not expecting to see those simulated double doors, which are very impressive for the time. I also really appreciate the shortcut at the end for backtracking. One of the imp teleporters can be slow so backtracking is necessary. I am not much of a fan of that slow pillar lift.







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