Requiem - Map 01: The Gateway (UVMax 0:57)
Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/file/d/1AVdHx_-PUcDMXV8nRRRqXBok1UNamLHS/view?usp=drive_link
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Doom II Minor Sprite Fixing Project: https://www.doomworld.com/idgames/graphics/sprfix20
Requiem on idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
Map Author: Orin Flaharty
Song Name: The Rhythm of Carnage (David Shaw)
Difficulty: 1.5
Design: 3.5
Text File Description:
"Welcome to Requiem. First map out of thirty, and as expected, a nice steady ride.
Your objective is to travel through the small technology base, where the demons have used metal-like architecture and slayed [sic] human corpses together.
Find the exit just outside the base, and prepare for mission 2."
The first custom megawad I have decided to play (my randomizer decided I would play), is Requiem! Which I think is a great choice. It came out only a year after Final Doom, and is one of the most historically significant of that era. The difficulty I am expecting to be between Evilution and Plutonia, although I have heard some of the later levels get pretty tough (for possibly the wrong reasons). I have always wanted to play Requiem, and I am going into this completely blind besides listening to the awesome soundtrack many times.
About what I would expect from a map 01. Possibly the easiest thing I've ever played. I know Requiem has a pretty distinctive set of custom textures, and I did not see much of them here, so I am a little disappointed, but maybe that will be like a slow release thing. The map is still very sleek visually. Some strong texturing work even with stock. I have high hopes for this.
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