The Plutonia Experiment - Map 26: Bunker (UVMax 8:37)

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Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=bUhIny08iHc



Game:
Final Doom (1996)
Duration: 8:54
111 views
3


Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/file/d/1ETaP6HT3FBcL1aTBx0ayS9n09jINJk_T/view?usp=share_link
Community Midi Pack: https://www.doomworld.com/forum/topic/63561-plutonia-midi-pack-project-idgames-link-available/
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Doom II Minor Sprite Fixing Project: https://www.doomworld.com/idgames/graphics/sprfix20
Map Author: Dario Casali
Song Name: HOSILFU (Zan-zan-zawa-veia)
Difficulty: 5.5
Design: 5.5


I like Bunker, its one of the few Plutonia maps that feels like a location and not just an arena. It may be nonsensical, but it does resemble an underground bunker. Most of the difficulty of this map comes from remembering where to go. There are a ton of small areas and they are all in a compact space, and it is not linear in the slightest. There are few areas blocked off in any way, and they all trigger a fight of some sort. If you don't know where you're going, you'll just trigger everything and be screwed. The 2 big teleport waves are the only encounters that can be scary, but they both get cleaned up quick if you've been saving rockets. I definitely could've done better than this, but I'm still happy enough with it. HOSILFU is a really cool track, its bouncy and surreal similar to contemplate, but I consider it married to this map, I couldn't see it being used elsewhere.







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