Rockman 7: Bean Lover - Any% "Burst Bean": 18:37.84 (RTA)/18.56.26 (IGT) [Obsoleted]

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Published on ● Video Link: https://www.youtube.com/watch?v=PR69GZXcChA



Game:
Mega Man 7 (1995)
Duration: 20:25
237 views
6


NOTE: This run has been obsoleted. To see my latest fastest time, go see this video: https://www.twitch.tv/videos/1873855417

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Today, I present an improvement run of Rockman 7: Burst Bean. Once again, the game plays the Any% "Burst Bean" category that uses the Burst Chaser mode in the special options to add extra sliding speed to the run. This one was a bit bittersweet. It was a case of, "yes, I saved a boatload of time in the run and reached a (personal) milestone time... but at what cost?"

To summarize, the beginning of the run was very solid. While there were some bumps and scraps along the way, a lot of the new movement strats that I developed were executed pretty good. Although, the strat in Burst Man's stage was a bit flawed, the recovery, for what it's worth, was still decent. For the most part, things were fine up to Wily Stage 2. Unfortunately, Wily 3 and onward happened.

Wily 3 was a bit of a clown show as the strats at the beginning and in the underwater portions where botched. I moved too early towards the left at the start of the stage and bonked my head on a platform, hanging me up for a bit of time. In addition, the area with the moving explosive platforms had some slop. A missed slide input screwed up the flow of the area, and I had to salvage the stage thanks to the fact that in this hack, spikes aren't instant kill. Thus, I had to damage boost my way to the underwater portion where it was okay-ish. It was good up to the auto-rising portion of the stage, but I also had an unclean exit out of the water which tacked on extra time loss. At least the boss fight was performed to near-perfection to stop the time bleeding.

On the other hand, Wily 4 could be summed up in this way: "What in the goodness crap were those Slash and Freeze rematches!?" That was most of the time loss in this stage. Slash Man put himself in a position where I couldn't get a clean final series of shots to get the one-cycle (and put me at a severe health risk). Meanwhile, Freeze was going to plan. That was until somehow, I placed myself in a position where I was frozen to the ground... firing the *completely* opposite direction and realizing it too late. By then, the fight went to shambles. Besides those to rematches, the rest was fine. The only other notable thing that occurred is that the Wily Machine didn't go straight to its mini-robots immediately after the first hopping pass which lost a little time (had to pop an E-Tank as well due to the health risk again), but nowhere near as bad as the Slash and Freeze debacle. Not to mention, I got a two-cycle capsule, so that was bit of a positive in the end. To note, the combined time loss for Wily stages 3 and 4 combined to about a 14 second time loss (and that not counting extra time save I could have gotten if I executed the stages as intended).

While doing little speedrun side-project, I was hoping to stop when hitting sub-19 under RTA and IGT conditions. As you can see, I succeeded in doing so. However, with an ending that felt so uncomfortable for how I know to run the game. It leaves me at a bit of a crossroads. Do I leave the game alone; feeling satisfied that I hit sub-19 in all accounts? Or does the sloppy endgame justify another set of attempts to polish up the run and to try and see how truly low I can get the game to be? Honestly, I'm not sure, but I wouldn't be surprised if I do end up trying again. However, I'd then have to be on par with a pretty solid front end before reaching Wily 3 to get a shot at that potential time save.

That said, I digress. This is still a very decent run which improves upon my previous uploaded run by a decent amount, and again, I still reached my sub-19 goal that I had for myself. So, it isn't all gloom and doom, obviously. It's just now that I have to make a decision to improve on it some more or not. I'll leave that thought for another day, though. Until then, as always, enjoy the run, and feel free to ask any question you may have in regards to the game or the run. Take care, folks.

Extra Note: The splits that I was running against were an offline attempt that ended with a "19:06" which I decided to not upload (partially due to wanting to reach sub-19 before uploading a new video). Any and all time comparisons were based on that attempt; just for clarification's sake.

Link to the hack: http://borokobo.web.fc2.com/#Rock7 (look for "Rockman 7 豆命の対決!" from there)







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Mega Man 7 Statistics For LordVucious

LordVucious presently has 10,939 views for Mega Man 7 across 10 videos, with the game making up 2 hours of published video on his channel. This is 3.58% of the total watchable video for Mega Man 7 on LordVucious's YouTube channel.