Runescape Ritual of the Mahjarrat part 2 of 10 Kethsian Tetrahedrons
Your next step is to track down Bob the Cat, Rob's reincarnation. If your catspeak amulet is unenchanted, take it and 5 death runes to Hild in Burthope. She will re-enchanted it, allowing it to track Bob.
Bob can appear almost anywhere, so don't get frustrated if it takes you a while to find him.
When you meet Bob, you will get his collar from him. Inspect the collar and flip it over to find two fairy ring codes written on the back, D.I.R and A.K.S.
Bank and make sure you have at least 8 free inventory spaces.
Go to a fairy ring and dial each code in.
D.I.R first, and then return to Zanaris and dial A.K.S.
You will arrive in Kethsi. Your goal is to get 4 tetrahedrons that will reveal the location of a key that will allow access to a Kethsian vault.
The first tetrahedron is in a pile of rubble in the center of the island you appear on.
From it, climb a collapsed floor upward. Look for a contraption with broken statues to its sides. Use Bob's collar on it and move the collar into a position between the right-side mural patterns and rotate it Bob-side up until its pattern continues/bridges the pattern of the two mural pieces.
Completing the mural nets you a statue arm, two letters, and a necklace. Across from the mural, use the arm on a statue to lower a plank and start an agility gauntlet to navigate the island.
Typing instructions will get confusing, so, refer to part 2 of the Ritual videos to know where to click and find the other three tetrahedrons.
Once you have the four tetrahedrons, descend into a dark room through some stairs on the last main island of Kethsi. Put the tetrahedrons into four receptacles to your left and right. Be sure to record the number and letter the tetrahedrons reveal. The number refers to in what order the letters should be in, and the letters refer to coordinates. Coordinates of a spot of land are found by activating the strange, green light showing device in your inventory.
The first letter refers to how far north from the bottom-left cell of the island. "A" means stick to the south, while "H" means go way north. The third letter refers to how far west from bottom left cell you should. "A" means stick west, "H" means go way east.
The second and fourth letter refer to where you should go within a cell. They are a more micro-scaled version of the 1st and 3rd letter system.
For example, BAFH means go to the BF cell, (which happens to be on the first island with the fairy ring), and dig at AH of the cell (the bottom-right spot).
When you dig at the right location, you get the Kethsi key. Return to the vault and open the door. Pick up a journal at the main desk. Left from the center desk is a bookcase that gives you a scroll to teach the Tune Bane ore spell. Take the journal to Sir Tiffy.
Tiffy will tell you to speak with the task force at Falador castle, the same group you dealt with in While Guthix Sleeps.
You will need to persuade Akrisae to accept Mahjarrat aid. You have to say calm, logical things to get him to let the issue go.
Once he's surrendered to the idea, he will give you some teleorbs and Ali the Wise will give you Arrav's heart.
Meet with Azzanadra in the Temple of Senntisten to secure his aid, and he will give you four energy beacons which will allow him to tap into Zaros' power at the ritual site.
With the heart, beacons, and orbs, prep to enter Ghorrock fortress.
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