Sage's Biggest Problem - I hope this gets fixed! =(

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This BIG problem is driving me wild on Sage. Sage feels like it brings a ton to the table but this one tiny issue has actually become quite concerning to me.

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Timestamps:
0:00 Sage is amazing but needs a little help
0:49 Addersgall lacks a spender
1:51 Why no addersgall spender is a problem
4:19 "You get MP whats the problem?"
5:19 Addersting system with Toxikon Problem
6:00 Big single target shields on GCD aren't that spectacular
7:25 Skill to convert Addersgall to Addersting


Sage is an incredible job with a breathtaking aesthetic, really unique mechanic system rewarding DPSing with Kardia healing procs and even brings unique refreshing flavors to skills such as a sacred soil skill that people literally don’t need to run into the dome for, or a no strings attached fey union with soteria.

So the last thing I want to say about my favorite job is that it’s bad, which is also objectively false well over three thousand clears of P4 Savage. However, while my own take on the Sage is overwhelmingly positive there are problems that I really hope might be looked at. Things that just slow down the hypebeast train a bit.



So first on the list of concerns is the age-old question of what exactly am I meant to do with all this aetherflow. But now we’re calling it addersgall.

It’s not an exaggeration to say that a lot of the time in a fight, and yes this includes savage fights, that I simply don’t have any actual use for addersgall. Like the scenario will be I have all 3 stacks of addersgall ready to rip and tear -- but there is no AOE damage coming in that might justify a kerachole or ixochole usage, there is no major impending tank damage to justify a taurochole or chip damage on a DPS to actually justify the usage of druochole.

But the problem with this is that essentially every 20 seconds you sit on max charges of addersgall is the equivalent of throwing them away. Which some could eagerly champion the idea of, if you didn’t need to spend the charges at all, is that really a waste?

But to cut that rabbit hole adventure a little short, yes it really is a waste-- because addersgall gives you 7% MP back per addersgall charge used. If you’re not using addersgall charges consistently as a Sage and just letting them sit there it becomes very easy to fall behind on MP.

So then someone trying to debunk this could easily say, well why not just spam those abilities which becomes the problem most of them are cooldown gated which you don’t want to just throw out there needlessly leaving us usually to throw out a random druochole usually on ourselves explicitly for the MP return.

And while people can happily say that’s not a waste because you literally did that for MP, it’s far from a great feeling to blow an addersgall stack explicitly on that.

Now this gets into my second problem which is the toxikon system, which is a brilliant system don’t get me wrong-- I love the idea of a dark knight shield mechanic for healers. But the problem is outside of extremely specific scenarios on GCD barriers are simply not something most healers cast.

Like not even once in P1S or P2S did I feel the need to use Eukrasian Diagnosis, if there was a pinch Haima would more than suffice and that’s savage content which reality is most players won’t get into, or if they do probably many won’t get much further than P2S for most.

Now where it becomes pretty easy to justify those big barriers is P3S after adds where the tanks get absolutely vandalized I speak from personal experience on my shield usage there but I haven’t had as much time as I would have liked to sit down and prog that yet.

But my point remains that the incredible massive preponderance of the game doesn’t justify this which makes toxikon a pretty rare spell to cast. Sure you can shield a tank in extreme trials so their HP only goes down to 90% rather than 75%


So what I propose here is a skill to convert one addersgall to one addersting, and I would put limitations on it so you don’t see a Sage opener that involves spamming this skill and converting it all to addersting.

Let’s say we have adderstransform or whatever is the skill name and it has a 20 second cooldown to match up with the passive 20 seconds per addersgall charge obtained. Turns it into one charge of addersting if you’re about to hit the capacity passively. And get that precious MP return.







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