White Mage is in Trouble! Let's discuss solutions!

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White mage IS in trouble. Is it playable? 100% but is it enjoyable? Talking to many white mage mains and raiders they feel punished for casting spells because they have no MP.

White mage is still strong, but the incredible MP Problems they have are a huge turn off for many players!

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Timestamps:
0:00 White Mage needs help
0:23 White mage is fine but not excellent
1:09 Mana Shortage for WHM
1:39 DEFINING THE PROBLEM
2:00 WHM is more on the GCD
2:20 WHM spells cost A LOT more MP
2:50 Astrologian MP regen is far higher
4:04 The whole is greater than the sum of its parts
4:44 SOLUTIONS FOR THE PROBLEM
5:03 Buff Assize MP return
5:35 Lily Gauge MP recovery
7:11 Normalize MP costs
7:40 On GCD healing versus off GCD healing
8:45 What do you think?


I’d like to identify the white mage mana shortage problem and then make recommendations I think would be fair to help resolve it after introducing it.

Lately I’ve found it hard to find many white mage players that say white mage is in an excellent place. Not that it’s dead or bad, in fact such a claim is fully debunked as hard numerical data disproves it. But it’s far less enjoyable, far more restrictive and has big consequences when we’re talking about ultimate raiding where these problems will only become intensely worse. Disclaimer and that’s accounting for ultimate raid sets have a lot of piety in many builds. This has everything to do with the MP concerns of the white mage as well as the incredible majority of white mage skills being on the GCD.

For the sake of clarity let’s expand what I mean by MP concerns, Astrologian the other pure healer really has 3 core advantages over white mage here.

Firstly, off GCD abilities usually cost no MP. Meaning AST has the upper hand in that regard, and they have the upper hand there in spades. While white mage’s off GCD abilities like benediction, asylum and tetra are very powerful-- they simply have longer cooldowns as well as white mage’s off GCD toolkit is simply less plentiful.

Secondly, is for the on GCD spells white mage needs to cast more of, white mage has simply higher mana costs on equivalent skills like cure 2 is 1000 mp for white mage versus 600 for astro.

medica is 900 mp for white mage, 700 astro

medica 2 is 1000 mp for white mage and 800 for astro

even regen is 500 mp for white mage and astro is at 400.

That is ignoring cure 3 is a mind blowing 1.5k mp.

Thirdly and the final nail in the coffin for this point is Astro’s mp regeneration is simply higher since cards restore 5% mp when drawn and one card per 30 seconds is 5% mp. White mage’s equivalent-sort-of-kind-of assize is 5% mp restored every 45 seconds, so 50% longer to get that same MP amount returned. In a 2 minute fight, big whoop. In an almost 10 minute savage raid, that’s a much much bigger and more pronounced effect. And more troubling is in an ultimate raid lasting even longer than that, what will that look like?

Not to mention astro’s astrodyne ability is for all intents and purposes a second lucid dreaming where I speak from personal experience that it takes genuine skill to run out of MP on AST.

White mage you can argue can use thin air and nullify revive costs, which is my primary usage of it. But thin air’s 60 second recharge time and the fact if there are no revives needed doesn’t stack up to the power of astrodyne.


So that’s the 3 pronged gut punch of the problem for white mage. One of these on their own isn’t a problem, but it’s the stacking of them all and shaking them up in a nearly 10 minute long fight demanding heals that makes this a glaring problem when we consider ultimate.





With the problem identified I’d like to propose a few potential solutions, of course I’m only one person and I’ve only talked to a few people so any other ideas I’m genuinely interested in reading in the comments!


1: So my first solution is terribly boring, but I think would be effective. Although I’d rather other options. Simply double the amount of MP restored by assize. While that might not make it to the same level as astro’s MP regen I do feel that this would start to level out the playing field.


2: My second solution is a bit more fun, and very much inspired by Sage’s addersgall system.

White mage gets one lily charge per 30 seconds, making this a highly predictable system and so I don’t think it would be unfair to give the white mage 5% of their MP back every time their gauge gets another lily on it.

So this would amount to an extra 1000 mp per minute. Not mind boggling, not game breaking, but it would keep the white mage actively present in the game.







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