Sam & Max Save the World Remastered Gameplay Chapter 5 - Reality 2.0
Sam & Max Save the World is a graphic adventure video game developed by Telltale Games. The game was originally released as Sam & Max: Season One before being renamed in early 2009. Save the World was developed in episodic fashion, comprising six episodes that were released for Microsoft Windows over the course of late 2006 and early 2007. The episodes were initially distributed online by GameTap and Telltale Games themselves, although the later retail releases of the game were published by The Adventure Company and JoWooD Productions in North America and Europe respectively. A Wii port of the game was published in late 2008, and an Xbox Live Arcade version was released in mid-2009. A remaster of the game by Skunkape Games was released in December 2020.
Sam & Max Save the World controls the character of Sam. The player has Sam explore the environments of the game and solve a series of puzzles using a simple point-and-click interface. The game's puzzles have logical solutions, although a number of them have far-fetched solutions due to the game's cartoon setting. Depending on the type of in-game entity a player selects using the cursor, the player can have Sam walk around an area, look at and comment on objects, pick up certain items or otherwise try to use them. Sam may also engage in conversation with non-player characters; when this occurs, the game presents a dialog tree with several subjects to pick from. Topics of conversation may directly involve the story or provide assistance with the game's puzzles, while others may be entirely unconnected. In some cases, the player may be able to choose dialog for Max to speak as well.
The game implements an inventory system to allow Sam to store any items that the player picks up during the course of the game. The player may select any of the items in the inventory and can then attempt to use them on objects in the game world or give them to other characters simply by clicking on the desired target. Unlike Save the World's predecessor, Sam & Max Hit the Road, inventory items are context specific, and cannot be used together or combined to create new items. Typically, Sam carries a gun that may be used to solve several puzzles.
The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.
While Sam and Max are in the middle of some presidential policy decisions, The Commissioner calls; computers across the country are going haywire and the disruptions can be tracked to a power surge somewhere in the neighborhood. Sam and Max quickly find Sybil in her office seemingly hypnotized by a pair of goggles she's wearing. When they get them off, she explains that she was beta testing the new virtual reality hype Reality 2.0 for the C.O.P.S..
Sam and Max then visit the C.O.P.S. and try out Reality 2.0 themselves. When it turns out that the goggles hypnotize people into never wanting to leave (luckily Sam & Max are immune to hypnosis and can therefore come and go as they please), they decide to take the whole thing down. The plan is to use the Reality 2.0 counterpart of the highly virulent "biological weapon" Bosco is selling (a handkerchief with his snot on it) to kill The Internet, shutting down Reality 2.0 in the process. It takes some work to defeat Auntie Biotic and get $1 billion into Bosco's online bank account, but the plan works.
Unfortunately, the Internet somehow manages to keep everyone locked in even as everything collapses, threatening to make them die with her (the Internet identifies as a woman). Sam and Max now have to scour through what has devolved into the text-only Reality 1.5 to get her Respect for Living Things out of the Shambling Corporate Presence's clutches. They eventually succeed, and she lets everyone out. She dies shortly afterward, but not before revealing that she's been manipulated by one "Roy G. Biv".
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