Sam & Max Hit the Road Gameplay Chapter 2 - Carnival

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Published on ● Video Link: https://www.youtube.com/watch?v=dTwK9FbIEqk



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Carnival (1980)
Duration: 21:06
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Sam & Max Hit the Road is a graphic adventure video game released by LucasArts during the company's adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows. The game is based on the comic characters of Sam and Max, the "Freelance Police", an anthropomorphic dog, and "hyperkinetic rabbity thing". The characters, created by Steve Purcell, originally debuted in a 1987 comic book series. Based on the 1989 Sam & Max comic On the Road, the duo takes the case of a missing bigfoot from a nearby carnival, traveling to many Americana tourist sites to solve the mystery.

LucasArts began the development of the game in 1992 with the intention to use new settings and characters after the success of the past Maniac Mansion and Monkey Island adventure titles. Series creator Steve Purcell, then a LucasArts employee, was one of the lead designers on the project. Sam & Max Hit the Road is the ninth game to use the SCUMM adventure game engine, and also integrated the iMUSE audio system developed by Michael Land and Peter McConnell. The game was one of the first to incorporate full voice talent; the two title characters were voiced by professional voice actors Bill Farmer and Nick Jameson while additional voices were provided by Irwin Keyes, Marsha Clark, Denny Delk, Tony Pope, and Beth Wernick.

Sam & Max Hit the Road is a 2D adventure game where the player controls Sam from a third-person perspective to explore the pre-rendered cartoon environments of the game and solve a series of puzzles using a simple point-and-click interface. Players can set the game's cursor in a particular mode to designate how Sam interacts with the environment: Sam can walk around an area, talk to other characters, look at objects, pick them up or otherwise try to use them. The cursor's graphic changes when it hovers over an in-game entity that Sam can interact with. When talking to another character, the player is given a choice of subject areas to discuss, depicted in a conversation tree as icons at the base of the screen. In addition to specific topics involving the game's plot, Sam can inject unconnected exclamations, questions, and non-sequiturs into a conversation.

The game incorporates an inventory system for items that Sam picks up during the course of the game. Items can be used on other entities in the game world, or can often be combined with other inventory items to provide a new object necessary for solving a puzzle. Although Max's character will walk around the game's areas by his own will, Sam can also use Max at various points by using an inventory icon of Max's head on game objects—usually on characters where the solution to a problem involves violence. Sam and Max travel to different locations in the game using their black and white 1960 DeSoto Adventurer, which when clicked on in-game will present a map of the United States with all the available locations the pair can travel to show. As the game progresses, the number of locations on the map increases.

In addition to the main game, Sam & Max Hit the Road includes several minigames. Some of these, such as a carnival game based on Whac-A-Mole but involving live rats, must be completed in order to receive new items and further the game's plot, while others, such as a car-themed version of Battleship, are entirely optional as to whether the player uses them. As with the majority of LucasArts adventure games, Sam & Max Hit the Road is designed so that the player characters cannot die or reach a complete dead-end.

Arriving at the Carnival, Sam and Max see Conroy Bumpus and his bodyguard leaving the Carnival because the thing or creature they are looking for is not there. The duo were lucky to bring the order paper from the commissioner as it was used for the ticket to enter. When they enter the tent, the twins with conjoined back introduced themselves as Shep and Burl Kushman. The twins ask them to go look for a bigfoot named Bruno who had apparently escaped from his frozen state and the missing tall-necked Trixie from Scranton much to their chagrin. Sam ask for the ticket to gain full access to the Carnival and now they are free to explore.

There are a lot of facilities here but playing the Cone of Tragedy will make every items in the inventory gone in an instant but you can regain them back when the person in charge of the Cone of Tragedy attraction give you the ticket for Lost and Found. In this Carnival, you can have Max to hit the bell at the Strength-o-Meter or hit Max with the hammer in the Whack the Rat game which is funny considering Max couldn't feel anything when Sam did that to him aside of spinning endlessly after getting hit several times in the head, or ride the broken facility Tunnel of Love (The electricity there is broken but Max has unbelievable pain tolerance when Sam used him on the electric fuse box midway in there.

Enjoy :-)




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At this time, Amy Symilton has 46 views for Carnival spread across 1 video. His channel published less than an hour of Carnival content, making up less than 0.11% of the total overall content on Amy Symilton's YouTube channel.