Sam & Max Save the World Remastered Gameplay Episode 3 - The Mole, The Mob and The Meatball
Sam & Max Save the World is a graphic adventure video game developed by Telltale Games. The game was originally released as Sam & Max: Season One before being renamed in early 2009. Save the World was developed in episodic fashion, comprising six episodes that were released for Microsoft Windows over the course of late 2006 and early 2007. The episodes were initially distributed online by GameTap and Telltale Games themselves, although the later retail releases of the game were published by The Adventure Company and JoWooD Productions in North America and Europe respectively. A Wii port of the game was published in late 2008, and an Xbox Live Arcade version was released in mid-2009. A remaster of the game by Skunkape Games was released in December 2020.
Sam & Max Save the World controls the character of Sam. The player has Sam explore the environments of the game and solve a series of puzzles using a simple point-and-click interface. The game's puzzles have logical solutions, although a number of them have far-fetched solutions due to the game's cartoon setting. Depending on the type of in-game entity a player selects using the cursor, the player can have Sam walk around an area, look at and comment on objects, pick up certain items or otherwise try to use them. Sam may also engage in conversation with non-player characters; when this occurs, the game presents a dialog tree with several subjects to pick from. Topics of conversation may directly involve the story or provide assistance with the game's puzzles, while others may be entirely unconnected. In some cases, the player may be able to choose dialog for Max to speak as well.
The game implements an inventory system to allow Sam to store any items that the player picks up during the course of the game. The player may select any of the items in the inventory and can then attempt to use them on objects in the game world or give them to other characters simply by clicking on the desired target. Unlike Save the World's predecessor, Sam & Max Hit the Road, inventory items are context specific, and cannot be used together or combined to create new items. Typically, Sam carries a gun that may be used to solve several puzzles.
The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.
Another case came up for the Freelance Police by the commissioner while the duo were trying to play a poker card throwing game. This time, the case finally brought them to the Toy Mafia...whose toy product caused Myra Stump and her entire show viewers hypnotized from looking at the Toy's hypnotize ray. Well....this isn't going to be an easy task for Sam & Max because, in order to solve this case, we need to find a way to infiltrate Toy Mafia's base. But in order to do that, we need Bosco's listening device but we knew that Bosco would always charge a very high price for everything that he built himself. Oh man....seems like the duo have no other choice but to play the casino including stopping Leonard from using his cheating trick in card game. Winning the shooting game gave Sam a souvenir magnet as a prize but exposing Leonard's cheating trick granted more tokens that can be used as a replacement for the billion money needed for Bosco's device. Once the duo got the device, it will spit out the password from all those mumbling voices from the Mafia member that we keep hearing about. Upon giving the password, the duo were given three dangerous missions (Well, two while the last part wasn't that brutal). First: Put the Toy's Mafia product on the sale table of Bosco, second: Shoot Sybil using any means (Max swallowed the spycam whole so that the Toy Mafia couldn't keep an eye on Sybil again afterward), the last one is taking back the Meatball Sandwich missing from the display. Hmm....who would take the Meatball Sandwich anyway? Wait...where's Leonard? Oh boy...here comes triple trouble for the duo!
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