SDM and Satori vs 18F Dark Orbs (Labyrinth of Touhou 2 Steam)

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Nobody prepared me for how annoying this boss fight is. It seems simple enough on paper; it's a remix of the Golden Orbs but with that signature Post-Game Tankiness(TM). In execution, it is so much more frustrating because the other Enhanced Bosses only force you to watch one ATB bar but in this fight, you have to pay attention to three of them.

Even if we ignore how annoying it is to sneak in glass cannon Gambler attackers with 3 ATB's, trying to hurt the middle orb seems low key ridiculous. You can't inflict any ailments (except for debuffs) and it'll be getting heals and buffs from the other orb. While it has a weakness to FIR and PHYS, FIR is very hard to take advantage of. Hina's FIR attack is laughable, Alice's FIR attack isn't much better and while Patchouli and Mokou could work, they're also AOE attacks, meaning it's possible to accidentally kill the other orb (and if that happens, the fight basically resets).

I eventually decided on hitting the PHYS weakness. But because I was very stubborn about not using equipment from B1F/the Plus Disk areas, this ended up being harder than it should have been. I ultimately had to go with Mountain Breaker Satori. It was too convenient not to; Mountain Breaker has a low base cost, ignores DEF, I already had Meiling tanking in this fight, Satori could also boost weakness damage and has her easy MP regen passive too.

As for the last orb: you don't even have to bother with it. It will self-destruct when it gets its turn while alone and, so long as you get chance to sneak in SPD-boosted Mokou, you can easily have her tank and finish it off afterwards.

Anyway, honorable mention to Gambler Kogasa. Gambler Kogasa is pretty good for taking out the leftmost Orb, whether it's buffed or not.

Music is "Eastern Mansion of Dreams ~ East Castle" from Fantastic Danmaku Festival




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