Sea of Stars - Ch. 28 - Clockwork Conundrum

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Last time, we continued our eastward march towards Clockwork Castle. After hiking through Autumn Hills, we found ourselves down in Songshroom Marsh. Here we find Yomara, the neutral necromancer and sister of Romaya. She gives us the key to proceed through the second half of the marsh. Let's go do that then.

CHAPTER 28 - CLOCKWORK CONUNDRUM

As you're leaving Yomara's cabin, you can grab a Rainbow Conch hidden behind. A scene started when you first reached the cabin, so you weren't able to grab this earlier. There are three things you'll want to make sure to grab here, before leaving the marsh.

First is 'Question Pack #5'. I'm still unsure what these are for, but they're bound to for something. Might as well grab'em, right? Secondly are the 'Shroom Shivs', a knife weapon for Serai. Lastly is the Garl/Resh'an Combo Skill Scroll 'Venom Bomb'. If you got these three (four with the Rainbow Conch) items, leave the marsh behind with confidence.

Now we're on the world map. Clockwork Castle is ahead and accessible. But we don't know what's going to happen afterwards, so there's a little shortcut you can make, which can take you straight to the dock we landed on. Might as well make it now in case you're not given the opportunity to do so afterwards. Once that's done, we can head to Clockwork Castle.

This is a big place, although not quite as big as I thought it'd be. Here, you'll find handful of treasures: Cog Prototype (antique), Sturdy Cog (weapon for Garl), Garden Key, Evergreen Leaf, Blue Leaf and 1 Rainbow Conch.

At the point where you find the Sturdy Cog, you'll see a large door. It triggers a scene which leads into a boss fight against Erlina and Brugaves.

Boss Battle - Erlina and Brugaves

They don't seem quite as strong as when we fought along side them in the battle against the Dweller of Woe. But this isn't a true fight, they're only fighting to stall for time. Erlina has a special move which heals both of them, so you'll want to focus on taking her out first before focusing on Brugaves. Regardless of how quickly you resolve the fight, they'll say that it should be enough time and leave.

The puzzles in Clockwork Castle aren't too difficult by any means. If you're stuck, look around and see if there's anything you can use either the Mistral Bracelet or Graplou on. That should resolve like 75% of any issues you have. Additionally, you may have to hit a switch, or combination of switches. Nothing that is beyond the capabilities of the reasonable gamer.

Eventually you'll come upon what seems like some sort of tavern inside the castle. The manager here, Cael, is an old man version of a ten-year old. He'll explain what you need to do to proceed: climb the Clock Tower and get the Master Key from the Watchmaker. The Master Key will open the door to the ritual room, where the Dweller of Strife is.

The Clock Tower has about three floors and I think you'll face maybe three fights. Nothing too crazy. You'll meet the Watchmaker at the top and he'll give you the Master Key while pretending to not want to be involved at all. You can now take the Clock Tower elevator all the way back down. Time to head back to the pub, rest and save.

Join us next time for Chapter 29 - 'Dweller of Strife'.







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