SGC16: Johan Örneblad - How to define, build and protect value in gaming companies

Subscribers:
1,200
Published on ● Video Link: https://www.youtube.com/watch?v=VaaMYORhVbM



Category:
Guide
Duration: 33:06
137 views
3


Johan Örneblad, Innovation Lawyer at Bergenstråhle & Partners has worked in London with leading international gaming companies to build, capture and protect their creative portfolio through legal tools. He will share some key insights and tools in how to define and extract value during game development and in building an international world leading game company.




Other Videos By Sweden Game Arena


2018-11-16SGC18: Patrick Prax - Player creators as self-determined hedonists?
2016-12-22SGC16: Warren Spector - A Philosophy of Game Design
2016-12-22SGC16: Evgeni Puzankov - New ways of narrative design thinking
2016-12-22SGC16: Karen Collins - Video game history: What you should know and why you should care
2016-12-20SGC16: Joonas Turner - The Design of Tormentor X Punisher
2016-12-20SGC16: Richard Bartle - Designers aren’t different enough
2016-12-20SGC16: Hear the board - A panel with Swedish Games Industry
2016-12-15SGC16: Armin Ibrisagic - Predicting the future of the games industry
2016-12-15SGC16: Benjamin Glaser & Mikael Säker - A deep dive in the game engine Defold by King
2016-12-15SGC16: Chris Avellone - Cautionary Tales and (More) Design Lessons Learned
2016-12-13SGC16: Johan Örneblad - How to define, build and protect value in gaming companies
2016-12-13SGC16: Ellen Beeman - Storysense: Creating emotional resonance
2016-12-13SGC16: John Sharp - Making Videogames Inclusive
2016-12-08SGC16: Inclusiveness panel
2016-12-08SGC16: Daniela Harmsen - The secret of appealing games and tuning launched games
2016-12-08SGC16: David Gaider - A Practical Developer’s Guide to Inclusivity
2016-12-06SGC16: Mikael Damberg - Sweden Game Conference 2016 Opening Speech
2016-12-06SGC16: Mitu Khandaker-Kokoris - A talk about procedural generation and personal expression
2016-12-06SGC16: Manuel Kerssemakers - Resurrecting Renowned Explorers: Forging Success From A Failed Launch
2016-12-01SGC16: St John Colon - Best practices for VR game development
2016-12-01SGC16: Fredrik Wester - Marrying Business Strategy with Game Design



Tags:
Sweden Game Arena
Sweden Game Conference
SGA
SGC
Vault
SGCVault
SGC16
Game Development
Games
Games Industry
Gamedev Talk
Indie dev
Indiedev
Game dev
Gamedev
Johan
Örneblad
Orneblad
sweden