SGC16: Warren Spector - A Philosophy of Game Design

Subscribers:
1,200
Published on ● Video Link: https://www.youtube.com/watch?v=LszwbjHSnMA



Game:
Duration: 35:40
3,431 views
102


Too many developers think it’s enough simply to “make a fun game” rather than thinking through why a game is worth making, how a game advances the state of the art in our still maturing medium and how to ensure a game is more than just a way for players to escape from “real life” and pass some time in a mindless pursuit. In this talk, I’ll discuss why it’s important to ensure your game expresses something more than its surface-level action implies, advice on crafting a philosophical foundation for games and examples of my own philosophy as expressed in my past work.
Key takeaways: Attendees will leave with tools to create ‘deeper” experiences without compromising commercial appeal while helping the games medium grow as an art form and even – potentially – enhancing player’s lives.




Other Videos By Sweden Game Arena


2018-11-16SGC18: Agnieszka Jakobson - Company culture: Epic battle
2018-11-16SGC18: Laura Bularca - Befriending the enemy: How to handle SJW commentary
2018-11-16SGC18: Adam Palmquist - Game based learning in higher education
2018-11-16SGC18: Christy Dena - Worldbuilding our World
2018-11-16SGC18: Andrea Sacchi - Vanity at play
2018-11-16SGC18: Petter Henriksson - 4 signs your publisher is stealing your money
2018-11-16SGC18: Josefin Westborg - How to apply personal narrative to political context
2018-11-16SGC18: Conference opening
2018-11-16SGC18: Mirjam Palosaari Eladhari - Bleed in, Bleed out: A design case in board game therapy
2018-11-16SGC18: Patrick Prax - Player creators as self-determined hedonists?
2016-12-22SGC16: Warren Spector - A Philosophy of Game Design
2016-12-20SGC16: Joonas Turner - The Design of Tormentor X Punisher
2016-12-20SGC16: Richard Bartle - Designers aren’t different enough
2016-12-20SGC16: Hear the board - A panel with Swedish Games Industry
2016-12-15SGC16: Armin Ibrisagic - Predicting the future of the games industry
2016-12-15SGC16: Benjamin Glaser & Mikael Säker - A deep dive in the game engine Defold by King
2016-12-15SGC16: Chris Avellone - Cautionary Tales and (More) Design Lessons Learned
2016-12-13SGC16: Johan Örneblad - How to define, build and protect value in gaming companies
2016-12-13SGC16: Ellen Beeman - Storysense: Creating emotional resonance
2016-12-13SGC16: John Sharp - Making Videogames Inclusive
2016-12-08SGC16: Inclusiveness panel



Tags:
Sweden Game Arena
Sweden Game Conference
SGA
SGC
Vault
SGCVault
SGC16
Game Development
Games
Games Industry
Gamedev Talk
Indie dev
Indiedev
Game dev
Gamedev
Warren
Spector
Game Design
Otherside Entertainment



Other Statistics

Epic Mickey Statistics For Sweden Game Arena

At this time, Sweden Game Arena has 3,431 views for Epic Mickey spread across 1 video. Less than an hour worth of Epic Mickey videos were uploaded to his channel, less than 0.68% of the total video content that Sweden Game Arena has uploaded to YouTube.