Siege of Dragonspear Legacy of Bhaal Difficulty Guide Part 1 - Wands, Lots of Wands

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Baldur's Gate (Original / Enhanced Edition)
Game:
Duration: 9:31
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Before you begin Siege of Dragonspear you should know that you will lose all of your gold in the opening act of the game. Go back to your Baldur's Gate Enhanced Edition save and spend all your gold before facing Sarevok. There are late-game enemies in Siege of Dragonspear that have immunity to weapons with +2 modifiers or less, so make sure to bring all your +3 weapons with you. If you've sold them previously, buy them back, and make sure to get the +3 staff from Ulgoth's Beard Inn. I'd also recommend buying out the stock of Arrows of Detonation, as there are parts of Siege of Dragonspear where you won’t be able to cast spells, and Arrows of Detonation give an alternate means of AoE damage in those circumstances. You'll also not get the opportunity to purchase more Arrows of Detonation once you finish Chapter 7.

Finally, you’ll want to spend any remaining gold on wands. The Wand of Paralyzation is a reliable way to disable bosses. Wands of Fire are great for large groups of enemies. Wands of Monster Summoning are useful throughout the game, as summons are buffed on Legacy of Bhaal difficulty. Finally, a Wand of Lightning is helpful for times when enemies have resistance to fire or are in tight hallways.

Once you’ve spent all your gold, we’re ready to beat Sarevok and start Siege of Dragonspear. The enemy AI is much smarter in this game compared to BGEE, so tactics like aggroing enemies one at a time will no longer work. The sheer amount of enemies in each encounter makes this game particularly challenging on Legacy of Bhaal difficulty, so traditional combat is best to be avoided when possible. Instead, use Safana to navigate to the end of each floor and negotiate a surrender with the leaders of the mercenaries. On the first floor, use Invisibility to go to the northwest corner and navigate the dialogue to get the enemies to surrender. You can repeat this on the second floor, but you’ll need to damage Korlasz first before she agrees to surrender. Safana can accomplish this herself, with proper positioning and timing she can cast a Greater Malison spell and follow it up with the Wand of Polymorphing. Casting Greater Malison on Korlasz before dialogue will not have an effect, so you need to cast the spell and then immediately trigger the dialogue before the spell resolves. When correctly done this reliably brings Korlasz to 1HP and she will surrender.

When you leave the tomb your party will disband. Any unequipped gear will show up in a chest in the next area, while their equipped gear will be lost until you can recruit them again. Coran and Kivan will be leaving the party permanently and thus should be stripped entirely before proceeding. Khalid and Jaheria will not be rejoining us for some time so it’s best to strip them as well. Safana will join us soon so she can keep her gear equipped. The only exception is the Sword of Balduran which carries over to the next section of the game regardless so you can keep that equipped on a party member.

Once you return to Baldur’s Gate, reunite with Safana in the Elfsong Tavern. Safana and Darksbane alone are sufficient to defeat any challenges in the remainder of Chapter 7. The only real challenges are the encounter with Korlasz in the dungeons and the robbers at Sorcerous Sundries. The Wand of Paralyzation will be able to completely disable Korlasz, allowing Darksbane to defeat her easily. Safana should be equipped with the Dagger of Venom so she can contribute to damage against disabled enemies. When facing the robbers in Sorcerous Sundries, use the Wand of Monster Summoning and buff your summons with haste. The summons will provide tanking and damage and make the fight much more manageable. Safana can further contribute by using AoE disable spells that don’t friendly fire, such as Emotion: Hopelessness, Slow and Horror. Once the enemies are disabled the balance of the fight is simple. Make sure to buy more Arrows of Detonation before you leave the Sorcerous Sundries as this is the last chance to get these arrows for the rest of the game.

After completing all the quests in Baldur’s Gate, Darksbane and Safana are off to Chapter 8.

0:00 Before Dragonspear
0:57 Korlasz Tomb
4:20 Recruit Safana
5:12 Sarevok's Servant
6:38 The Sorcerous Sundries Caper




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