Siege of Dragonspear Legacy of Bhaal Difficulty Guide Part 4 - Battle of Bridgefort
It's finally time to face the Crusaders! Darksbane finds Khalid defending Bridgefort from the Crusaders and coordinates the armies of Bridgefort and the Flaming Fist against the invaders. There will be many casualties in this battle, so I highly recommend having Khalid join the party, otherwise, he'll be right on the front lines. I had levelled up Khalid's Longbow Proficiency in Baldur's Gate 1 and equipped him with the Dead Shot + 2, and he becomes a welcome addition to the party as an additional ranged DPS.
When the battle begins you'll want to exit the keep via the Teleport Circle and meet up with the Flaming Fist army attacking from the Southeast. There are far more allies with the Flaming Fist than with the Bridgeport defenders so you get more value out of AoE buffs like Haste, Chant and Bless.
The main tactic we want to employ is to utilize choke points to get the enemy to group up and then cast Greater Malison, Slow and Web for maximum value. Once the enemy is immobilized as much as possible, cast Cloudkill for damage over time against the enemy. This works well with the Skeleton Warriors from Glint's Animate Dead spell as they are not affected by the poison damage from Cloud Kill. Follow this up with blasts from Wands of Fire, and be liberal with them, this is why we imported so many from Baldur's Gate 1.
Jaheria also has a lot to contribute to this battle. Enemy mages will be aggressive with their offensive spells, so be careful to keep the party out of the main battle, as a single fireball will kill your weaker party members. One great way to disable them is with Jaheria's new spell Insect Swarm. This powerful AoE spell causes fear and prevents spellcasting on enemy mages. Jaheria is also the best healer for your large army, as her spell Call Woodland Beings allows you to summon a Nymph which can cast Mass Cure to keep your front lines healthy.
Despite all our best efforts, eventually, the Flaming Fist will fall and the enemy will advance on us, at this point the best thing to do is retreat and go back to the Teleport Circle. The game allows you to rest in the castle before re-engaging the enemy. However, the same tactics should allow you to finish them off this time. Once all enemies are defeated you need to save the bridge before it's destroyed. The enemy will summon powerful monsters who will attack the explosive barrels, if they succeed the game ends. Cloudkill and Insect Plague will shut down the enemy mage, preventing them from summoning and allowing you to defeat the enemy before they destroy the bridge.
0:00 Battle
13:48 Save the Bridge
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