Skyrim (Gameplay #23) - Ethereal Punishment

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The enemy level scaling in Oblivion was deeply problematic and resulted in a *lot* of frustration during my one and only playthrough of that game. Therefore, it's a particular relief to experience the much smoother progression in Skyrim, in which at least the more powerful enemies still manage to put up a fight even past level 30. As usual, some notorious power players will complain that the game is too easy, and it's obviously always possible to exploit the mechanics of an open world RPG system (though that's more related to stats and perks which is not was concerns me here), but I think it's fair to say that most people who, like me, had issues with Oblivion in this regard will find Skyrim to a considerably less bumpy ride.







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