SMW -- Custom Boss Rush Part 39 (196 -- 202) "Heroes United"
Info: Well this episode is named what it is because it's pretty true. This episode not only features our usual red hat protagonist, but also two other protagonist that are not only female but play pretty differently from him as well, so that's pretty interesting. Even Luigi makes an appearance and also plays somewhat different from Mario as well. (Believe it or not.) Bonni can do this ground pound but can't duck jump, spin jump nor can she move while she's ducking but when she grabs items, you don't have to hold down on anything as the item won't release until you throw it. (Also is pretty accurate at throwing.) Chloe (Who kind of reminds me of Kim Possible Haha.) uses a gun and that's her way of killing enemies. She can also dash and actually use items. (In case you were wondering what I was doing in the pause menu.) Luigi plays almost like Mario except, he can't spin jump and shoots fireballs straight forward, nothing too unique about that though. Anyways, I heard of Bonni's Quest but never actually seen it until now and I never heard of Aionios Dynami. These demos though were really great and unique. It's amazing how much different type of controls can change the game. It's really a shame that these hacks never saw the light of day as being that these were released 4 years ago, I can only assume they were discontinued. Aionios Dynami really reminds me of a shooter type game which I'm a big fan of those types of games. Would've really loved to do a playthrough of a full version but sadly that won't ever happened....=/
So let's get to talking about the bosses. This episode was pretty neutral in terms of difficulty. Most of the koopas fought in this episode weren't too bad. Roy was pretty difficult but that was because I had no power ups at this fight, because somebody failed to give a power up before the fight.... Morton wasn't bad but sometimes predicting where he's going to fall can be troublesome, especially since these pipes were hidden. They both would've been harder if they didn't die so fast. Those Koopas from Paper Mario (Don't know what they're called.) they were simple but a bit tricky to hit and couldn't mess up because again no power ups before the fight. Dodging them wasn't the hard part, it was jumping on them. If you start jumping on them before they all come out of their shells, you'll end up getting hit. (By what, I don't know...) If you wait too long to jump on them, the red koopa will make them invulnerable and you'll lose your chance to hit them. (That is until they come out of their shell again.) That monkey from Bonni's Quest is not hard but sometimes his bananas can track you. Fryguy, The Chimera and that ghost skull were the hardest bosses of the episode. Fryguy just spammed a shitload, which all happened to be flames that follow you of all things. Not only that, the whole battle room is set up so awkwardly that it's hard to get around. (Surprisingly, the slipperiness isn't a problem.) The Chimera was hard because all of the bombs coming down. (And they take quite a lot too.) Not only that, his life can recover if he's hit by one of them, which they also can block your shoots. Also, if you shoot him and also shoot you, though it's not a problem if he's not facing your direction. This took a lot of tries though. The ghost isn't really hard but he has a lot of life and spams a lot of ghost as well. Good thing the battle room is so big.
196. Super Mario World Master Quest 8
197. Bonni's Quest
198. Mario and Luigi Star Light Adventure
199. Mario's End Game
200. Mario's End Game
201. Aionios Dynami
202. Mario's End Game
Credit to both SMWKing2000 and Daizo Dee Von for pointing me to these hacks and help keep the series alive! Only one more episode till season 4 is finished. Oh and before I forget, Mario's End Game is by far one of the most frustrating hacks I have ever played in my life. It seriously made my old speed run of Mario Gives up 2 seem easy. I mean, I suppose since it's called End Game, it would have end game difficulty but nah, that's not end game difficulty. Just a whole lot of enemy spam and unnecessary and unfair parts. Not to mention I just may have encountered the most ridiculous boss ever made which even puts Mario LD bosses to shame in terms of spammyness, which I may show off sometime soon. I'm not fully finished boss hunting the hack but after finding the amount of bosses I needed to make an episode, I decided I'd call it a day. Really gives me a headache having to rewind and save state abuse. I'm not nearly that insane to attempt that hack without using save states =O
Note: I know most of the songs that play during these boss fights but I'll put in the names later, kind of burnt out right now.
Fun Fact: There was no Original SMW Mario in this episode. D=
daizoedit: Except for the thumbnail ;)
Thumbnail by Daizo Dee Von, w/ Mario pixel art edit by Gorsal.
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