SMW Hack - the artifacts of marvelous birds (2)
The more I look at these graphics, the less I like some of them. Others may beg to differ.
There are some problems in the levels. There are these enemies that appear to be one tile high, but may have an invisible hitbox one tile above them. I prove this at 8:02.
The on/off switch with the koopa shell is harder than it should be because the shell keeps switching the switch, and landing on the shell is also tough as it moves pretty fast and doesn't always travel the same distance back and forth because of the on/off blocks.
Romhack - exit1337
Gameplay - SMCslevelengine
Original SMW - Nintendo
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