Sonic 06: Legacy of Solaris Dev video - Various Short Development Clips

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Published on ● Video Link: https://www.youtube.com/watch?v=87XuZJ8DiSM



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A handful of short clips from my work that I complied. Unfortunately, a lot of my older dev videos were lost due to being hosted on Streamable. Each one has a little bit of backstory behind it, so allow me to yap at you for a bit.
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Mephiles Particle Testing (00:00)
Was messing around with using Mephiles' particles for his playable incarnation. One of the ones I tested for Chaos Blast was this particle that just spawned a giant black vortex that didn't go away.

Silver Flame Core Extra: Rock Breaking Attempt (00:33)
Another version of the rock breaking event from Silver's FLC Extra. This one had Silver activating the mark at the end of the level like normal, but instead Amy and Blaze bust through the other side. I think it made it into LoS for like, one build, but I didn't like it and sought to improve it further.

Amy Kingdom Valley Extra: Scrapped Gate Breaking Gimmick (00:50)
Scrapped gimmick for Amy's KDV because it was weird looking. I believe I used an object called the "invisible_collision_box", which is an invisible box with health that can fire an event when its health reaches zero. Here Amy clips hits the gate with her hammer spin, causing the box to signal the gate and open it. It looks a little jarring. I think this also might have made it into LoS for a build or so?

Amy Kingdom Valley Extra: Cinematic Wind Rail Original Length (01:08)
The original length of the cinematic wind rail near the end of Amy's KDV. Was cut on the suggestion of GordonRamsey, who found it to be overly long, especially for a player who might not know how 06's grind trick timing system works. As for why she flies off the springs at the end, it was some weird thing involving Amy moving too fast for the springs to correct her direction or something. I wasn't sure of the actual reason, I just knew slowing the upper dash panels down fixed it.

Amy Kingdom Valley Extra: Cinematic Wind Rail Initial Cut (01:55)
Pretty much the same as the previous one, this is just the cut length that was used in LoS until I did Amy's KDV redesign. Also featuring broken springs.

Shadow Kingdom Valley Extra: Original Ending Glider Path (02:20)
The glider section at the end of Shadow KDV Extra was originally going to be much longer, being Shadow's primary part of the stage, even. Sadly, I failed to account for the fact that Shadow and the glider don't TURN properly, which makes the section look incredibly jank while he's turning.

Shadow White Acropolis: Rouge and Shadow Cutscene Attempt (03:17)
This version may look similar to the previous one I showed, just with a lower camera angle, but there's a very stark difference here. One of the reasons why this was put on the back-burner was because having a 20+ second long unskippable cutscene in the middle of the stage was bad lol, so I found a solution (and ended up with more problems). So when this cutscene activates, instead of swapping to an unplayable NPC variant of Rouge or Shadow, it instead activates a camera that shows them in an inaccessible location, so you would still have control over Rouge (who is now boxed in by various objects). The cutscene plays as normal, or if you want to skip it, you can jump into an amigo collision box right above Rouge with the A button. Unfortunately, amigo collisions and camera volumes do NOT like each other, and the camera volume will not be disposed of after the switch. To try and work around it, I had another camera volume around Shadow to see if it'll counteract it, but it doesn't.
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Download LoS here: https://github.com/lost-legacy-team/LoS-Mod_Files_X
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My GameBanana: https://gamebanana.com/members/1751393
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