Sonic Character Development - Maria Robotnik Day 007 - Last Gear Bits and UDIM UV Layouts
Todays session was fixing smaller missing add on gear that I thought would be nice to haves, completing all UV unwrapping with a solid target texel density, then after several crappy maya auto UV attempts for layout in the end I just did some local clusters and manually place her outfit setup for painting as UDIMs over in Substance.
If you are a CC4 user you may wanna follow this whole process just to keep up with some success stories, missteps and backtracks. There will be plenty of mistakes made I assure you, but the point is taking advantage of these pre-rigged humanoids, putting your own new bones and appendages on them and still retaining CC4s built in facial rigging if you are like me, a character modeler/texturer with no animation chops whatsoever. Come along for the journey, this mess is finna be wild!
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