Sonic Character Development - Maria Robotnik Day 010 - Test Attaching the Suit w Materials in CC4
No time hardly this go round so in this session I am simply trouble shooting any temp texture and material errors in preparation for applying the suit back onto the avatar in CC4. Its obvious her skin weights will need individual attention back in Maya but I will be making new bones for the bangs, back hair and dress to use physics assets instead of stupid chaos cloth which likes to go haywire in playback renders in Unreal. I refuse to use alembic curves hair while I'm still on this 9 year old CPU and struggling 3070 because they are too heavy for my rig.
Therefore, first things first is apply the suit to make it part of the avatar, export out a clean model for saving the blend shapes face animation and visemes so that her entire model can be jail broken out in Maya and skin weights fixed over there. I hope it lets me retain her CC4 plus original avatar morphs but once new bones get put in I am not sure CC4 lets you continue to edit body morphs like that. At this point I am not planning to revisit the face as I am out of time so if the morphs are gone for good it on the return trip oh well it is what it is.
If you are a CC4 user you may wanna follow this whole process just to keep up with some success stories, missteps and backtracks. There will be plenty of mistakes made I assure you, but the point is taking advantage of these pre-rigged humanoids, putting your own new bones and appendages on them and still retaining CC4s built in facial rigging if you are like me, a character modeler/texturer with no animation chops whatsoever. Come along for the journey, this mess is finna be wild!
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