Sonic Generations - Perfect Chaos

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Boss Battle
Modern
Perfect Chaos

In Sonic Adventure, Chaos succeeds in acquiring all seven Chaos Emeralds. Like with Sonic, it has a super form: the monstrous Perfect Chaos. Wasting no time, Perfect Chaos destroys the city of Station Square. Sonic reacts by using the remaining Emerald power to turn into Super Sonic and fight Perfect Chaos.

The main gimmick in the Perfect Chaos fight in Sonic Adventure was that Super Sonic traveled fast enough to skim on the water surface. Regular blue Sonic has since learned to travel fast like that without any Emeralds, so he doesn't need to do anything special to take it out this time around. I could just imagine Super Sonic at that time, watching regular Sonic from the future take down this beast without needing any Chaos Emeralds at all, totally aghast and perhaps wondering what more dangerous foes he'd have to face in the coming years.

The boss stage plays out much like the way it did in Sonic Adventure: Perfect Chaos mostly stays in just one place as Sonic makes his way over to it. Perfect Chaos is not going to just sit there and take the punishment though, as it sends forth gushing streams of liquid, pieces of collapsed buildings, green energy missiles, and once the blue hedgehog gets too close, waterspouts to stop Sonic. Considering this boss is met 2/3 of the way through the game, expect Perfect Chaos to at least put up a fight of some kind. (Perfect Chaos also happens to be a pretty easy final boss in Sonic Adventure--I would say this version is actually harder.)

Perfect Chaos takes 4 hits to defeat, and each time, Sonic has to get to Perfect Chaos in a different way. The first route is comparatively free from obstacles, though you still have to boost as much as you can before heading to the 2-D parts, because you don't want Sonic sinking into the water. At one point, Perfect Chaos will launch a salvo of energy missiles, but that's about it.

The second route is almost entirely in 2-D, this time with Perfect Chaos extending its watery tentacles right up against Sonic, destroying some parts of the scenery and making things harder on Sonic overall. (Be careful with the two cars on top of each other--Perfect Chaos will attack that spot, and it's hard to just over in time.)

Perfect Chaos steps up its aggression after two hits: It will extend its tentacles, but now it'll also send waterspouts at Sonic. This part, entirely in 3-D, has a lot fewer guardrails than in the first path and also has some structures sticking out of the water that will instantly send Sonic to Davy Jones' locker. (You can see Sonic almost succumbed to a highway support beam, for instance.)

The music changes from a remixed "Open Your Heart" to "Perfect Chaos 2" for the final hit, and while Sonic is deposited closer to Perfect Chaos than before, it lifts up pieces of the highway, turning this from a speedy skimming-on-the-surface part into a jumping platforming part, with some difficult-to-reach platforms. Perfect Chaos will still aim whatever it has left at Sonic though, sometimes destroying platforms Sonic is standing on. Always keep moving!

Incidentally, while this boss stage features a city in ruins from water, the next part of the game is Crisis City, a city in ruins from fire.

Requested by Dragoneye014







Tags:
sonic
generations
perfect
chaos
station
square
sega
sonic team



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