Sonic Movie Character Development - Shadow Day 020
Still on the textures. Todays session was on doing some continuation of the gloves and really digging into some initial features on the shoes. The highlight may be the implementation of an infinity taillight effect to his air shoe exhaust. Took me a while to figure out how to hack the displacement Z correctly enough to make the effect look reasonable be I decided to keep it for now. Next session is more details on shoe and gloves until I think its settled and ready to go.
If you are a CC4 user you may wanna follow this whole process just to keep up with some success stories, missteps and backtracks. There will be plenty of mistakes made I assure you, but the point is taking advantage of these pre-rigged humanoids, putting your own new bones and appendages on them and still retaining CC4s built in facial rigging if you are like me, a character modeler/texturer with no animation chops whatsoever. Come along for the journey, this mess is finna be wild!