Star Wars: Squadrons (2020) (PC, Steam VR) (Motive Studios)

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I've never really understood the appeal of combat flight simulators. Whether featuring airplanes or their science fiction equivalents, the act of circling around enemy targets in a big empty space while trying to line up shots from a distance just doesn't feel very exciting to me. While I do have some fond feelings for genre classics such as Star Wars: Tie Figher or Wing Commander III: Heart of the Tiger, that is mostly related to their absorbing storytelling and cutscenes - excellent pixel art in the former and equally fabulous FMV in the latter - rather than to the actual gameplay itself.

Star Wars: Squadrons is a mid-priced combat simulator which clearly wants to be a spiritual successor to the aforementioned Lucasarts titles from the 1990s. Powered by EA's ubiquitous Frostbite engine, Squadrons sure delivers some good-looking spaceships for the player to pilot, shoot at and/or fly dangerously close to. While the action itself doesn't deviate much from the formula established over 20 years ago (and why would it, given that this is such a nostalgia-driven release overall?), the support for VR headsets on both PC and PS4 is certainly a welcome addition. As has often been mentioned, cockpit-based games are naturally well-suited for virtual reality and don't require much actual changes to the gameplay structure and controls in order to make the transition from 2D to 3D smoothly. I doubt I'll be spending much time with Squadrons in the long run, but just the experience of sitting down in an X-Wing in VR and oogle its many blinking lights and superfluous knobs was probably worth the price of admission...