Steam Input - Input Demonstration: Angle Calibration
Angle Calibration refers to the process of measuring and adjusting the accuracy of the specified angle. In Steam Input’s case: it's used as a way to calibrate by performing a 360° Camera Turn, typically used for Flick Stick. For Flick Stick: it plays a huge role in getting a Real World Calibration value in SteamInput lands...
In wake of SteamInput's upcoming Gyro Aiming overhaul [as of this writing: it's currently in Steam Client Beta branch] (turns out: Flick Stick plays a huge role), and a handy guide written by r/GyroGaming user u/AdorablePotteryy: I thought it would be the best time to create an new Input Demostration video. I've gotten very rusted in the editing and voice dialogue bay, but don't worry. :)
Flick Stick Calculator Guide: https://www.reddit.com/r/GyroGaming/comments/16ktj1c/configure_your_flick_stick_sensitivity_in_steam/
Games used:
Ultrakill
DUSK
Portal 2
Video Chapters:
0:00 Introduction
0:25 Method 1: Manual Calibration
2:53 Method 2: Calculator
5:34 Ending Note
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