Quake 2 Remaster - Gyro Aiming's Movement Threshold issues
despite not being advertised, the PC Version finally has "Motion Aiming" support to all Supported Controllers. Which means: I can finally test it. The biggest issue with the implementation: Movement Threshold is set too high.
the Movement Threshold being set too high (it's like Deadzones but you put it on a Mouse), making it harder to do precise shots...and I believe it's a similar problem with Quake 1 Remaster on Consoles that has not been addressed.
...which I would have confirmed if it weren't for the fact that Quake 1 Remaster on PC omitted Motion Aiming support...
Regardless of that: Setting the Movement Threshold like that, without providing the option to adjust it or turn it off completely: really should become one of the things on what NOT to do when implementation Motion Aiming on any game on any platform.
To perfectly highlight it: I created a quick and dirty video that showcase the issue between the Native Implementation vs using a Input Remapper like Steam Input and mapping the Gyro as a Mouse.
Video Chapters:
0:00 Native Gyro Demonstration
1:05 Steam Input's Gyro As Mouse Demonstration