
Street Fighter II Turbo: Hyper Fighting (SNES & Arcade) - Let's Play 1001 Games - Episode 599
Shoooor-yuken!!
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Street Fighter II
from https://en.wikipedia.org/wiki/Street_Fighter_II
Street Fighter II: The World Warrior[a] is a competitive fighting game developed by Capcom and originally released for arcade systems in 1991. It is the second installment in the Street Fighter series and the sequel to Street Fighter, released in 1987. It prominently features a popular two-player mode that obligates direct, human-to-human competitive play which prolonged the survival of the declining video game arcade business market itself by not only stimulating business but driving the genre of similar games.[7][8] Additionally, it inspired groups of competitive players to organize self-run tournament events, eventually culminating into EVO.[9][10] Street Fighter II also shifted the competitive dynamic in video game arcades from one of ability to obtain the highest score, to one of ability requiring winning games directly against other human players, and other human players of large groups only possible in its two-player mode.[11] It is Capcom's fourteenth title to use the CP System arcade system board. Street Fighter II improved many of the concepts introduced in the first game, including the use of special command-based moves and a six-button configuration, while offering players a wider selection of playable characters, each with their own fighting style and introducing the combo system.
Street Fighter II became the best-selling title since the golden age of arcade gaming. By 1994, the game had been played by over 25 million people in the United States alone at home and in arcades. Due to its major success, a series of updated versions offering additional features and characters were released. All versions of Street Fighter II have sold more than 200,000 arcade cabinets and over 15 million software units worldwide and they are estimated to have grossed over $10 billion in total revenue, making it one of the top three highest-grossing video games of all time as of 2017 and the best-selling fighting game up until 2019. The SNES version of Street Fighter II sold over 6.3 million cartridges, making it Capcom's best-selling single software title for the next two decades and their best-selling game on a single platform. Street Fighter II is regarded as one of the greatest video games of all time and in particular the most important and influential fighting game ever made. Its launch is seen as a revolutionary moment within its genre, credited with popularizing the fighting genre during the 1990s and inspiring other producers to create their own fighting series. It also sparked a renaissance for the arcade video game industry and had an impact on competitive video gaming and wider popular culture such as films and music.
Street Fighter II was released for the Super Famicom on June 10, 1992 in Japan, which was followed by a North American release for the SNES in August of the same year and a European release in December. It was the first game released on a 16-Megabit cartridge for the SNES. Many aspects from the arcade versions were either changed or simplified in order to fit into the smaller memory capacity. This version featured a secret code which allowed both players to control the same character in a match, which was not possible in the original arcade version. The second player uses the same alternate color palette introduced in Street Fighter II: Champion Edition. The four Shadaloo Bosses are still non-playable, but they use their Champion Edition color palette if the code is entered.
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