Sunrider 4.2a Hard Mode: Mission 6

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This is a run of Sunrider's Hard Mode in version 4.2a. I made this to give other players an idea of the strategies I used to win. All missions will be completed without using mid-battle saves, to ensure that the strategy is consistent enough to be replicated to some extent. Depending on what attacks hit or miss, you may not be able to follow my strategy exactly, so improvise as needed!

This is pretty easy to do without Rockets if you saved up to get double kinetics. When the Sunrider's Kinetics are in the 62% accuracy range against Cruisers they didn't fire their own Kinetics, so a good firing distance is the 77% range. You can safely get closer if Chigara uses Disable. Remember that I got 2 accuracy upgrades which adds 7%!

Black Jack's out in front again, since we're not on a time limit. So long as you don't rush up to like 3 spaces away, the Cruisers won't fire Kinetics at the Black Jack. Mainly worry about those lasers, which are no joke if you happen to stray away from the Liberty's shielding.







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Sunrider
game
playthrough



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