Sunrider 4.2a Hard Mode: Mission 9
This is a run of Sunrider's Hard Mode in version 4.2a. I made this to give other players an idea of the strategies I used to win. All missions will be completed without using mid-battle saves, to ensure that the strategy is consistent enough to be replicated to some extent. Depending on what attacks hit or miss, you may not be able to follow my strategy exactly, so improvise as needed!
This is a mission that goes more smoothly if you're prepared for the reinforcements. It takes some pretty precise placement to hit both top and bottom at the same time though. Actually, it wouldn't be a bad idea to have both the Sunrider and the Phoenix at the top, then the missile and rocket shooters at the bottom would probably miss just because of how far away they are from everyone. Then you can use missiles from the Sunrider and the Black Jack to help mop up stuff at the bottom. For the record though, the missiles shot at the Phoenix only have about 40% chance to hit even though the Frigate was that close, so I don't feel there was significant danger of the Phoenix getting shot down on that turn.
So long as it survives until the end of Turn 2 enemy phase, it doesn't matter how much damage the Mochi takes. Even on Hard Mode, as long as you deal with the Pirate Destroyers quickly it should be fine. You can guarantee survival by moving the Liberty to shield the Mochi, if you're worried.
If there's still a lot of enemies left on Turn 6, I'd advise using another Full Forward. It should be easier to deal with Cruisers now that you have Aim Down and another shielding source, but you still shouldn't take them too lightly when they're packed close together.
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