Sunrider 4.2a Hard Mode: Mission 10
This is a run of Sunrider's Hard Mode in version 4.2a. I made this to give other players an idea of the strategies I used to win. All missions will be completed without using mid-battle saves, to ensure that the strategy is consistent enough to be replicated to some extent. Depending on what attacks hit or miss, you may not be able to follow my strategy exactly, so improvise as needed!
Compared to other missions, there's actually very few accuracy-based things that can screw you over in this mission. That's because the enemy only has 7 units, so there are many chances to use Disable and asteroid cover to get into 100% Kinetics range with relative safety. The only trick is to get an idea of how the AI will behave in this level, especially keeping the heat off the Phoenix while it goes to slice up some Seraphims. I should note that asteroids don't always cover you even before they're destroyed, so the Phoenix who easily gets one-shot by Seraphim fire shouldn't rely on it; that's why I have the Black Jack help out with missiles. (That, and it can barely do a thing to the Ryuvian Cruisers until they're at low HP)
And hey, no repair costs! A flawless victory!
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Other Statistics
Sunrider 4: The Captain's Return Statistics For Graph
At present, Graph has 4,902 views spread across 9 videos for Sunrider 4: The Captain's Return, with approximately 3 hours of Sunrider 4: The Captain's Return video on his channel. This makes up 2.60% of the content that Graph has uploaded to YouTube.