Super Mario Maker 2 - Custom Course: High Up with Power-Ups

Super Mario Maker 2 - Custom Course: High Up with Power-Ups

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Super Mario Maker 2
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Duration: 6:26
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This level is pretty long and slow-going. Unfortunately, due to its leisurely puzzling nature it's very easy to run out of time when going through it blind, even with the maxed out timer.

Course ID: PMD-6G8-14G

[0:00-4:15] Playthrough
- 0:43 The puzzles here have slight tells for when to time your shot. When the Bullet Bill overlaps the ice block, you can land a shot on the Bob-Omb.
- 0:54 Both the arrow and the ice block mark possible shot locations that work to hit the Bob-Omb.
- 2:23 Again some arrows to help you aim. You have to shoot the Bob-Ombs into the Swinging Claw so the Spiny Shell doesn't get stuck on it.
- 2:40 This bug is actually brand new to me, I never had that happen in testing or later playthroughs. Thankfully the shell squeezed itself out.
- 2:56 This spring isn't actually 100% necessary, but it makes reaching full velocity significantly easier.
- 3:17 A simple little timing puzzle for the last required power-up, just swing your tail to get rid of the Poison Mushrooms and preferrably don't get crushed by the block at the end. The 30-Coin can be picked up by swinging your tail through the One-Way Wall.
[4:15-4:38] Secret #1 - Cash Monies
- Using the POW Block for extra height to reach the platform above the pipe reveals a secret area where you can get a decent haul of coins by taking out the Piranha Plant blocking the P-Switch.
[4:38-6:25] Secret #2 - Super Mario Super Secret
- After clearing the Fire Flower segment with the Spiny Shell, you can get one shell for yourself and use it to access the pipe inside the puzzle area, taking you to super secret. This secret lets you skip the last bit of the level.
- 5:36 If you had the foresight to get a Super Leaf first, you can trigger a smaller super duper secret for no reward other than the instantly dying Sledge Bro and the Murasame Castle effect.

Interestingly, POW Blocks are unaffected by Bob-Omb explosions, which made it a perfect platform for the switch puzzle.

Because of how terrain works in the Sky theme, I had to carefully place Hard Blocks here and there in order to keep the look consistent and to keep the clouds out of the walls. Hopefully it's not noticeable unless you pay attention, but you can definitely see it when you look at the thicker walls. It's actually what gave me the idea for the super secret, though the Mario portrait (from Mario Kart 64, by the way) is just something I made for fun and didn't actually intend to make it into an accessible secret at first.

Like the Yoshi level from before, this level started out as a small concept in one of my "Brain Levels" that I use to explore various game mechanics and interactions.







Tags:
Super Mario Maker 2
SMM2
MM2
Custom
Level
Course
Stage
Nintendo
Switch
Playthrough
High Up with Power-Ups