Super Mario Sunshine (SM3DAS) Playthrough 3: FLUDD Thief

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Mario goes back to Bianco Hills to collect the rest of the Shine Sprites, he encounters Petey Piranha again, who proves to be more challenging than the previous fight, and he enters some secret courses which test his platforming skills, even without FLUDD.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

For each part of my Super Mario Sunshine Playthrough, I will try to get at least 4 or 5 Shine Sprites on the first part for that area, and have the second part collect the remaining Shine Sprites, I will save the 100 Coin Shine for later on.
Episode 5 is Petey Piranha Strikes Back, not sure if that is meant to be reference to Star Wars, unless Petey secretly controls an empire. When you enter the village, the entirely is covered in goop, and Petey Piranha is sleeping on a platform at the very top of the ledge, which you can either use a Pianta to chuck Mario up there, or do a spin jump and the Hover Nozzle. You have to use a Poink, which are these round pig-like balloon things, and not to be confused with Spoink from Pokémon. Poinks only latch onto FLUDD when in Squirt Nozzle, so try and shoot one at Petey to wake him up.
Petey Piranha will fly around the village, and when he stops, he spits out goop, these bird-like enemies called Coo Coos can drop goop, but not as much as Petey does, and you have to spray Petey to drop him to the ground. Petey does have some new moves, he will create tornados if Mario is far away from him, but it is the same strategy as before, when Petey opens his mouth wide, spray him with FLUDD, and Ground Pound on his stomach three times to get the Shine Sprite, but after getting in some damage, Petey does start flying, so you have to repeat the process.
Next is The Secret of the Dirty Lake, and the lake where the windmill is has been polluted by goop, Shadow Mario must be up to something if he can open up a cave and pollute a lake. You can use the lily pads to travel through the lake, and Mario does take damage when he enters the water, and the lily pads disintegrate over time. When you reach the cave, Shadow Mario steals FLUDD and it is time for an obstacle course, and this one is harder than the Hillside Cave secret. The red and blue platforms flip alternatively, and it will require timing, and you have to Wall Jump onto the cube, and then past the platform with the moving arrows, another cube goes up, and this one is tricky as the cube rotates, then through the red and blue platforms and at the end is a Shine Sprite.
Shadow Mario on the Loose is Episode 7, and by the way, in Episode 7 of every course, Shadow Mario appears, and you have to spray him with FLUDD until he falls over, this isn't very difficult, as Shadow Mario will only be in the village and he can jump onto buildings.
The challenge is real, The Red Coins of the Lake is the 8th episode, and all the Red Coins are at the lake area, two of them are above the water and you can use a lily pad to collect them, or you can jump on a Pondskater, or a Skeeter, to collect the coins, but you cannot defeat Skeeters.
The rest of the Red Coins are on ropes, and you will need the Rocket Nuzzle for most of them, this is a very tricky episode, and once you have all 8 Red Coins, the Shine Sprite appears in an alcove in the Big Windmill.
With the main episodes done, it is time to get some secret Shine Sprites, they don't have official names, so I am going by Super Mario Wiki for the episode names, so the first one is Red Coins of the Hillside Cave, so enter Episode 3 again and enter the Hillside Cave. This time, FLUDD will not get taken away, and there is a Red Coin Switch at the beginning, Ground Pound it and collect all 8 Red Coins to get a Shine Sprite, this one shouldn't be hard as it is the first secret course.
The next one is the Red Coins of the Dirty Lake, go into Episode 6 and enter the cave. As you will have FLUDD, this shouldn't be as hard as before, but it can be really tricky if you miss a Red Coin, as you are timed.
I will save the 100 Coin Shine and the Blue Coins for when I get access to Yoshi, but if you want to do the 100 Coin Shine, I recommend Episode 8, but you will need Yoshi for some of the Blue Coins. When we return to Delfino Plaza, there is a Bowser-shaped boat at the port, I wonder if Bowser has sent his troops to Isle Delfino to kidnap Peach, I'll see what that boat is about later on, but it will appear after you have collected 10 Shine Sprites.







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