Super Metroid Subversion (v1.1) part 2: Alone in the dark
This romhack continues to find interesting ways to surprise the player. The item I found at the end of the previous segment provides an entire new dimension of progression not seen (no pun intended) in Super Metroid, though one could argue it may be somewhat inspired by Prime 1 and 2.
I found plenty of additional progression in this segment, including easily the most hilarious placement of speed booster I've ever seen, and a surprisingly-early-ish space jump, but with a twist, which I'm still not sure how I feel about - it certainly seems to change its role somewhat.
There are definitely a couple of things that I could imagine might flummox players in the area I arrived in toward the end of this segment, one of which certainly applied to myself because I was expecting it to be far less subtle. I've had a handful of Quake paks force the player to find secrets during hectic fights to survive - something I'm not a fan of because who's going to squint to look for details when they're busy trying not to get their butt handed to them - and this romhack kind of pulls a similar move. It _is_ pretty funny once you figure it out, but IMO it needs clearer signposting given the other, uh, distractions in the room.
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