Super Metroid Subversion (v1.1) part 7: Samus' off-the-grid summer vacation
Massive late-game spoiler warning for this segment!
It would seem I have stumbled across an excessively obscure entire extra area that is completely optional. This would lead me to 100% logbook entries for locations, and to one more item that is extremely well-guarded, by puzzles, locked gates, and the most grueling boss fight I've seen yet in this romhack.
The new area was interesting, but the boss fight was so time-consuming and unforgiving that I might've considered dropping the hack if I hadn't clutched out my final attempt of the night. 15-minute boss battles that you can lose in a sliver of the time required to win are something I'd expect in souls-likes, which is why I avoid them and stick to genres that actually respect the player's time. That being said, though, this area and boss _is_ entirely optional, so maybe that's where this romhack draws the line - you already need to be willing to waste a lot of time just to find the place to begin with.
I could be content to consider Subversion "finished" at this point, but I'd kind of like to 100% the entire logbook (I really like the addition of that feature as it provides a decent motivation), and there are still a couple of things left to find. If they're even more obscurely-hidden than Suzi Island was, though, extensive fumbling around with the X-ray scope will be required, and I am likely squarely relegated to "the game no longer respects the player's time" territory in general, so it's going to be a tough sell to continue (and to watch, I have to figure; I might be better off only uploading clips of the eventful parts if I do continue).
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