Tomato Adventure Gameboy English Patched V 1.0 Chapter 1 - Demille & Patharan
Tomato Adventure is an RPG video game developed by AlphaDream and published by Nintendo for the Game Boy Advance on January 25, 2002 in Japan.
Players control DeMille through the Ketchup Kingdom while talking to people, entering places and collecting items. The object of the game is to save DeMille's girlfriend, Patharan, and the Ketchup Kingdom from King Abira by going through every village to obtain the missing parts of a robot that can give anyone access into the Gimmick Palace, a tower-like structure with a tomato on it. Instead of wandering endlessly inside places or entering battles randomly, Tomato Adventure displays enemies moving around on the screen while entering battles by bumping DeMille into them.
The story takes place in a land ruled by young characters, the Ketchup Kingdom which is also filled with devices like Jack-in-the-Boxes. The protagonist is a hare-like boy in blue clothing named DeMille who lives in a school bus with no wheels in a village on the outskirts of the Ketchup Kingdom called Cobore Village. DeMille is an outcast because he dislikes tomatoes. As a result, he and other kids in Kobora who dislike tomatoes are looked down upon as "Droppers", banished for heresy, and locked up in Cobore Village until they change their attitudes towards tomatoes. While watching television, DeMille sees that the main antagonist, King Abīra, is celebrating a holiday called Tomato Day, while showing his project he created called the Super Cara-Cooker, a laser-like gun that transforms people, places, and things into dolls, toys, and playgrounds. After DeMille's television set gets severely damaged, he visits his neighbor and friend Seremo and asks him if he could fix his television set. Seremo says he will and gives DeMille his first Gimmick, called the Gear Yo-Yo.
It's finally here! The official English patch of the game have been released on 26th July and now anyone could play this childhood game in full English. Since this is my childhood game, I might as well try to remember the gameplay of this game too. One thing to note that makes this game difficult: the gameplay for Gimmicks as weapon.
Each Gimmicks categorized into 4 type of gameplay: Timing, Tap, Excite, and Speed.
- Timing requires precise timing within the red zone depending on what Gimmick the character used or corresponding action within time limit.
- Tap requires fast-tapping, reverse tapping, or alternate tapping between first and second button to fill the bar to full within time limit
- Excite has several gameplays regardless of the Gimmick giving the task to either open the card of corresponding gimmick image or button memorization sequence within time limit.
- Speed requires the player to tap the buttons shown in the task according to the order within time limit.
All Gimmicks have difficulty level that can be raised or lowered manually any time that also change the damage against enemies.
Right now...Demille only has Gear Yo-Yo Timing type Gimmick as his weapon that requires tap when the blue bar is in the red zone which is enough for Demille to help him face the guard of Spillage where he is locked due to his dislike against tomato as Dropper.
Enjoy ;-)
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