Support Weapons Analysis on Heavy Enemies | Chargers & Bile Titans | Helldivers 2 Weapons Guide

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Published on ● Video Link: https://www.youtube.com/watch?v=a2pGCIpgMRw



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Duration: 15:06
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In this video I breakdown where the armour is, what type it is and how many shots it takes to kill the Charger and Bile Titan. Using all the heavy support weapons; Railgun; Eat Expendable Anti-Tank; Recoiless; Spear; Flame Thrower; Arc Thrower; Grenade Launcher and Autocannon.

#Helldivers2 #Helldiversguide

LINKS:

Visual reference guide (Steam Guide) - https://steamcommunity.com/sharedfiles/filedetails/?id=3194513578

Armour Penetration Analysis video - https://youtu.be/7XvsSQEx7Z0?si=yu01uUzwvAqApnwV

GAMING EXISTENCE DISCORD SERVER - https://discord.gg/EB6AVGQCFD

FAQ/Corrections:

I forgot to mention! All meaningful tests were performed on difficulty 7, in case of any scaling. I have done tests knocking off the Brood Commanders head with the AR-23P, I found it was the exact same shots on Difficulty 4-7. But right now I’m still doing tests on 7 just in case there are hidden modifiers.

Q0) No laser cannon?

A0) The Dev blog said this was step 1 in updates. Thought I would wait for more before testing it.

Q1) Can you explain your testing methodology please?

A1) I run tests until I have at minimum 4 clean recordings with data (in most situations). Any tests where the target may have taken environmental or other damage are discounted. I ensure the target is at 100% health and only include data where frame by frame I can confirm where the shots hit (Unless stated otherwise with words used like Approx or about).

For example, I must have killed 65-80 Chargers with the Railgun. But many tests are discarded as I accidentally missed the area the specific test, such as hitting the back with a shot instead all of them on the head. Or an annoying Bile Spewer dealt some damage to the Charger, or it ran over some environmental effect that dealt it some damage etc.

Once I have a minimum of 4 clean recordings, I feel fairly confident that is pretty strong data to use. I will also try and confirm outlier data. For example, the 4 head shot kill I mentioned with the Railgun. I tried to recreate this but could not over another 8 or 9 tests, instead only confirming even more the 6-shot kill. I then select the cleanest of the recordings that I have and use that in the video as evidence.

Q2) Any addition data on “Durability Damage”?

A2) It is still quite an unknown but there are multiple theories:

1) The area reduces the damage taken, but “Durability Damage” is dealt at 100%

2) The area reduces all damage until enough “Durability Damage” to the section is dealt, at that point the reduction stops working and 100% damage is dealt.

Q3) Can you explain more about the hidden armour values?

A3) The CEO of Arrowhead said on X (formally Twitter), that there are 10 levels of armour. Enemies will be assigned a value, and weapons have a corresponding penetration value. If the weapon penetration value is the below the armour value, the shots deflect for no damage. If both values are the same, the weapon deals 50% (the white crosshair hit marker). Above the armour value, full damage, (the red crosshair hit marker).

When a weapon states it has “Light Armour” that means the actual value could be 1-3. This is why some weapons which both have Light Armour Penetration may differ when shooting the same bug, one getting a white hit marker whilst the other gets a red hit mark for full damage.

For example, the AR-23 from Data Mining appears to have a value of 2. The Slugger has a value of 3. Presumably the head of a Brood Commander has a value of 2. This is why the AR-23 hits for reduced damage, yet the Slugger still with Light Armour penetration but at a value of 3, beats the armour and deals full damage.

These are the best educated guesses and assumptions right now.

Q4) I would love a spreadsheet with all this data!

A4) As I’m running tests, I am populating a spreadsheet with all this data. I also hope to work with some people in my Discord server to flesh out a lot more data. I will hopefully have a shareable spreadsheet soon!

Q5) Why do you put the word “Three” on the screen in text at various points?

A5) It has been made aware to me, (often in a nasty way :’( in the comments), that I don’t pronounce words with TH very well, instead making the F sound. For clarity I have started putting the text on screen to be clear on what I am saying. “You get (three) ammo”, instead of what people hear as, “You get (free) ammo”. As a child I had speech ffferapy ;) because I still had not spoken at 4 years of age. This is likely the reason I have not developed a very good TH in my pronunciation. P.S. My Mum sometimes jokes that she wishes I never learned to speak, as I now don’t shut up :)

0:00 Intro
0:10 Charger Info
2:47 Railgun Charger
3:52 Autocannon Charger
4:53 Arc Thrower Charger
5:41 Grenade Launcher Charger
6:24 Flame Thrower Charger
7:08 EAT Charger
7:46 Recoiless Charger
8:37 Spear Charger
10:04 Bile Titan Info
10:53 Railgun Titan
11:23 Hidden Armour Values
12:17 Autocannon + Arc Titan
13:01 Eat and Recoiless Titan




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Tags:
HD2
HD 2
EAT
Expendable
Anti tank
Anti-tank
Arc
Arcthrower
Flamer
Flamethrower
recoil
recoil less
Rocket launcher
spear
auto cannon
autocanon
chargers
titans
bile titans
armoured enemies
armour penetration
helldivers 2
hell divers
hell divers 2