TearRing Saga Minimum Recruitment LTC - Chapter 37

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Chapter 37 without a warper or staff user, what could go wrong?

This is probably the most challenging chapter of this challenge. It combines a seize and a rout objective, as Runan must recover the holy sword protected by the boss, and he is the only one you can kill the dracozombie equipped with the Dragon Skin, with said holy sword.

Just by counting the tiles, Runan can reach the sword in 5 turns, with 0 tile to spare, so the theorical minimum turn count would be 6, but there are several major issues. First, one bridge must be opened by someone else to reach the sword, and the boss must be killed twice, given that he also has a weapon that prevents counter-attacks like the chapter 33 one. By bringing two 7-move units along with Runan, it is possible to fulfill these conditions, however the one who must open the bridge must always use his full movement every turn. To prevent the dracozombies from blocking the way of these 3 units, Luna!Narron and Lionheart are providing support, as their are among the few units who can ORKO these dracozombies. Note that everyone deployed in this part of the map has been trained to have at least 33 HP, so that they can all survive at least one breath attack before having to rely on Miracle Charm, which I have "only" 18 of them after selling almost all of my items.

On the north side, 3 summoners will spawn up to 4 monsters each every turn, monsters who will block the 1-tile wide corridor leading to the summoners. Since the progress to reach them will be slow and I only have 6 turns to do so, my best available strategy was to snipe them with Meteor, which can start as soon as turn 3 if RNG is on my side, which was not the case in this attempt. For the first 2 turns, I limited as much as possible the number of enemies I killed since There is a limit to how many enemies can be in the map at the same time. The summoned monsters sometimes move without attacking even when there is a valid target, so it's better to have as little as possible left for the last enemy phase.

Lastly, there are 4 witches who will warp to random tiles every turn as long as there is no target in range. It's very random and except if they suicide on my stronger units, the plan is to try to clear them with the 3 remaining decent units of my army, Raphael, Verna and Garo. Yes, Garo of all people, one of the three survivors from chapter 1 since Kate left the army at the end of the previous chapter.

The big RNG hurdles of this chapter were the Yoda kill on the boss (38% chance of success), and of course Runan kill against the dracozombie, which is why I gave him as much Skl and Spd as possible (65% chance of success).







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