Teenage Mutant Ninja Turtles: The Hyperstone Heist: Scene 5: The Final Shell Shock Playthrough!

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Published on ● Video Link: https://www.youtube.com/watch?v=QOiBMALVH0I



Duration: 16:33
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Welcome to the Retro Gamer 365 where we are gaming every day! I am your host for this game, Professor Stu, and today we are continuing with TMNT: The Hyperstone Heist! This game is a latecomer to the scene and it is obvious: the graphics are cleaner and smoother, the gameplay has a higher number of sprites it can run on screen simultaneously, and almost the entire game is rehashed footage, enemies, and bosses from earlier games!

With that in mind, this game does have some serious advantages over its earlier iterations. There are also some drawbacks. One perk is that the turtles move much more smoothly and aren't missing frames of animations like they were in earlier games such as Turtles 2: the Arcade Game for the NES. A major drawback is that every boss and enemy in this game has been recycled from earlier games with the exception of Tatsu in the third scene and they even recycle him in the same game!

Scene 5 is probably the most painful scene of this entire game as far as difficulty goes. Seriously, if you don't have at least one continue left when you start this stage, you stand a good chance of not making it through the end of the game. in fact, I got a game over on the elevator. This stage is not like earlier stages however in that if you get a game over on the elevator or later it will start you over there instead of making you do the entire level over again. Similar to Scene 4, this stage has multiple bosses but at least they are not fought in consecutively in this one.

The scene starts with orange and then blue Foot Soldiers who are quickly joined by Mousers that break in through the glass wall in the background. After these guys the first appearance, in this game, of Annihilators occur. If you don't know what they are, they are the little robots that look like rounded metal spiders. They are normally dropped by Krang during his boss fights. After the robots some Rock Soldiers from Dimension X join the party as well as some white Foot Soldiers. After they are dispatched some more Mousers join the fun as well as purple Foot that slide down chutes in the walls and then some yellow Foot that run in as well as some orange Foot that start to teleport into the fray. Once they are all spare parts walk down the seemingly empty hallway and be surprised by freeze tower traps that spring up out of the floor! They can be broken but watch for the Foot that attack while the turtles are on ice. Orange, purple, and yellow Foot try and keep the turtles down before three random, giant steel balls bounce down the hallway, trying to crush the turtles into pate. After three more balls and a bunch more orange Foot, some Rock Soldiers with ray guns come to play. Turn them to gravel before getting stuck with some laser traps. Orange and white Foot try to keep the turtles in the trap long enough to make some soup as they desperately try to keep the intruders out of Krang's Lair....

Krang teleports into the next room, and with 5 HP bars, he is no slouch. Krang can shoot missiles out of his chest, do a flying dash kick across the screen, and can launch explosive balls over the screen in random locations. Avoid all of these attacks and beat Krang's "Super" body to pieces before heading onto the elevator to where Shredder is waiting.

Strangely, the elevator goes down instead of up but it is populated by a massive number of Foot Soldiers. Orange and yellow come first, then more yellow and blue, next Roadkill Rodneys, then Mousers, followed by white, purple, then white Foot, more orange, and finally four groups of white Foot Soldiers that just kinda melt up out of the floor.

Once off of the elevator, the turtles enter the lair of Shredder: an eerie orange-light-bathed room with a creepy computer in the background that looks like it has three eyes on it. As the turtles approach, Shredder floats up into the air and is transformed into Super Shredder. Super Shredder has the largest HP bar in the game with six individual bars but that does not mean he is terribly difficult. Just like in the previous games with this incarnation, his three primary attacks are signaled by one of three colors of aura around him: red signifies a line of fire that he shoots out from his hand in front of him, blue signals an upwards-diagonal line of ice shards that he shoots out, and finally green is his ooze de-mutation ray which basically one shots the turtle that it hits. He can be safely attacked from behind while he is glowing red, from the front or back while blue, while green means run.

Once Shredder is down for the count, he falls to his supposed doom and drops the Hyperstone on the ground. The world returns to normal and hurray for someone as the turtles get no credit.....

That is it for the Hyperstone Heist, hit those subscribe and like buttons and keep on gaming every day!







Tags:
TMNT
Hyperstone Heist
Classic
Retro
Gaming
Konami



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