The Adventures of Batman and Robin SNES playthrough 02
And so we enter where the game difficulty does in a sense begin to spike. The fourth stage has us chasing Catwoman around, and hitting her a lot nets you a fair bit of points if you can get a decent combo going. But again like the GB title, she takes a lot more abuse than most of the bosses by comparison. Just that rather than pure hit based these encounters are timed.
After that it's time to chase after Twoface and it's the only Batmobile level in the game and it is a ROUGH one. The first time limit is so tight you have barely any room for error. At least two small screw ups and that's it, after that and you aren't making it. The second part is a little bit more forgiving slightly but the dang traffic can mess you up good. After that the fight with his getaway car is a little easier to contend with if you can get the pattern down, but when it comes to the bazooka fire from behind, the more low on health it gets the narrower the window to avoid the shot when it starts blinking gets. Ugh. That's sort of the worst of it to an extent.
Scarecrow's stage that's coming is fairly simple in the first part, but it's once you get to the front of the blimp that you reach a real rough spot, having to grapple across the bottom and break through a window. You haven't had much areas to really practice this stunt but so long as you time it right once you can past the curved rim just so, you can make it in. The fight here is tricky due to the fact the arena is literally bouncing around, making avoid his three way shot tricky.