The Chronicles of Riddick: AoDA - incidental glitches pt. 1

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I've played some The Chronicles of Riddick: Assault on Dark Athena lately, and I must say, it's a pretty good game. But it's not without its flaws: the pacing / difficulty is pretty weird for instance. I also got a decent amount of glitches while trying to finish it....

Here on this first video are the glitches I got while playing the Escape from Butcher Bay remastered campaign. I still haven't finished the main campaign, so its incidental glitches video shall wait until later.

0:00 - an enemy was stuck running near this corner for a while.

0:17 - a glitched neck snap animation. Or maybe this is Riddick's version of force choke.

0:34 - Riddick puts this unsuspecting guard in a box. Literally. I try to give the guy a slightly more dignified death by dragging him out of there, but it's no use.

1:17 - the ragdoll physics can be a bit restless in this game. It's not unusual to hear a chorus of thuds and see limbs shaking all over after downing an enemy.

1:27 - another example.

1:42 - a briefly levitating gun. Yeah, I know, this one was pretty lame.

1:51 - Riddick dies in a glitchy way. It looks like his death animation interrupts in the middle and then starts over again after a brief delay.

2:04 - a weird teleportation glitch while trying to climb this ladder. Riddick gets stuck close to the top, then suddenly appears at the bottom again, before then appearing at the top again.

2:29 - more ragdoll shenanigans. Riddick's dramatic silhouette in the picture completes the scene.

2:43 - got this hardcore lag after retrying from a checkpoint near the end of the game.







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the chronicles of riddick
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