The Icarus Files - Master Documents

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Published on ● Video Link: https://www.youtube.com/watch?v=3Evp25jCIv4



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The Master Documents is a massive work in progress attempting to combine lists, notebooks, and other doodles and content into a singular document describing and commenting what I have worked on for more than two decades. Once I am done working on these documents, adding inspirations, influences, dates, comments, methods, and so on, then combining lists for games and stories, information and communication, culture and language, and perhaps a few other odd tidbits, then I may very well have 50-100 MiB of Markdown or plain text (currently around 0.5-1 MiB just for games with short comments and summaries).

Trying to keep track of everything and to include all the credits and all the inspirations and influences I've ever had is quite the task, but luckily I kept track of those things relatively early (descriptions and comments is what I haven't included too often over the years). Don't worry about what such a document looks like to someone else, just make sure that it has a structure and format that helps you keep track of your work, and make good use of identifiers and codenames.

If you truly love what you do, your career and your vocation, then you better have self-respect and you better show respect for your peers, your colleagues, and your elders.

I am not arrogant enough to think that everyone around me is a plagiarist, but due to certain circumstances and incidents I have reason to believe that at least something might have been stolen and someone has been up to some shady "business" with my files and projects. My life has been a mess since late 2020 so I haven't had the time or mental health to work on these documents and lists how I would've wanted to, combing through everything to make sure that I sort everything strange into three categories: false positives, somewhat suspicious, and very suspicious.

Working on something like this while close to psychosis due to meddling in my life, constant harassment, and unyielding hacking was not exactly easy. I've probably lost 1-1½ years of hard work due to people interfering in my life and causing me problems.

Once I have a hard drive or two I will also have plenty more files and material from 2010 and earlier and I might have to adjust a few dates to keep it true to reality, but as far as I have been able to my lists and dates are accurate.

Due to several major incidents in my life and how certain people have treated me I have been very nervous about showing any of my work publicly, althought I do not that I will have to sooner or later show something if I want to defend myself and sort things out. I don't remember the period 2001-2007 (before the first incident), but after the first one I became rather shy and wary of showing and telling anything. That might have been a mistake on my part and perhaps I instead should have done the opposite and tried to build a presence and connections.

Done is done, I probably made many mistakes and there are things I should have done differently or done better, but that's in the past and the only thing I can do now is focus on the future, on documenting my projects and slowly trying to build what I should've done a long time ago. A few times in my life I have considered sending applications and CVs to several studios, building a public profile, a portal and portfolio, but every time I've given up. I guess not this time, I'm too worried.

My intentions are not to try and ruin and destroy, considering I love gaming, but I do have to defend my time and work someone. At the very least I will have to seek recognition (that I have and did come up with my projects then and then) and frith (that neither party in what seems suspicious wants to torment or harass the other). Then I can continue working in peace and quiet and perhaps even earn a little respect.

If someone has indeed stolen something from me then my primary goal is recognition, simple being given credit for what someone thought was good enough to "borrow". Taking inspiration is not wrong and something that I would highly encourage. I appreciate Todd Howard for outright explaining what Starfield took inspiration from, it's something I would hope more developers and designers would do. It doesn't diminish your work, quite the opposite, it brings you even more respect! It's a long time since pong or even those missile games on oscilloscopes, everyone has taken inspiration from something. Explaining your creative process or influences is showing self-respect, showing respect to the medium, and showing respect to your peers.