The Mechanics of Xillia - Boss Post-Counter Behavior

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Published on ● Video Link: https://www.youtube.com/watch?v=9M-oODhRpV8



Tales of Xillia
Game:
Duration: 12:45
180 views
24


1. Regular Behavior 0:11

2. Disruptive Factors 2:38
2.1 Enemy Taunts 2:57
2.2 AC Resets 4:36
2.3 Overlimit 6:59
2.4 Immediate Counters 9:04
2.5 50% HP Threshold 10:38

3. Summary 12:23

Can't I use the informative nature of the video as an excuse not to write a description again? No? *Sigh*

I've already mentioned bits and pieces of this in the Milla remix, though the stuff I said back then was mostly without a real foundation. Lately, I've been testing things more analytically and compiled everything into a hopefully understandable format.

I'm aware that there is possibly more to the whole matter and there are sure as hell more details to certain aspects that I didn't cover here. For brevity's sake (this mess is already over 12 minutes long), I also didn't include video proof for every thing I'm stating here, so if you absolutely want evidence for something, ask and I'll try to upload a vid that will satisfy your critical minds. And as usual, if you have any questions or criticism, bring them.

Anyway, I hope this sheds some light onto a largely overlooked mechanic of Xillia. This could also have some importance for X2 since a predictable retreat pattern could eliminate the need for the oh-so-glorious PC skills. However, I won't dive into that myself, so if anyone wants to go ahead and do it, go for it.







Tags:
Tales Of Xillia (Video Game)
Battle
mechanics
counter
taunt
Boss
AC
tutorial
overlimit



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