The Plutonia Experiment - Map 12: Speed (UVMax 6:31)

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Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=wuxNyF1ephQ



Game:
Final Doom (1996)
Duration: 6:59
64 views
3


Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/file/d/1ETaP6HT3FBcL1aTBx0ayS9n09jINJk_T/view?usp=share_link
Community Midi Pack: https://www.doomworld.com/forum/topic/63561-plutonia-midi-pack-project-idgames-link-available/
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Map Author: Milo Casali
Song Name: Blood Rush (Tristan Clark)
Difficulty: 5.5
Design: 5


Another one that was much more difficult in my mind. It is definitely difficult, but really only up until the soul sphere I found it challenging. That first minute with no armor and lots of hitscan and projectiles coming from all directions, its both tricky and anxiety inducing. I would always try to slowly pick off enemies in each area behind cover before moving on, but that does not work here. The solution is in the name: Speed. Need to think quick and don't stop moving. It's good practice for players stuck with slow playstyles who need to learn to take risks and go all in. Most of the hitscan are in places that are inconvenient to shoot at until up close, and you cannot afford to be shooting at them from far away, so it helps to break that habit. The cyberdemon is actually the easiest part of the map. The cover is convenient and most of the time he gets blocked by the torches. Overall, it is a classic map worthy of its many tributes.







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