The Plutonia Experiment - Map 09: Abattoire (UVMax 6:57)
Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/file/d/1ETaP6HT3FBcL1aTBx0ayS9n09jINJk_T/view?usp=share_link
Community Midi Pack: https://www.doomworld.com/forum/topic/63561-plutonia-midi-pack-project-idgames-link-available/
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Map Author: Milo Casali
Song Name: Plutocrat (Bucket)
Difficulty: 5.5
Design: 4
I have mixed feelings about this map. Most of it is very enjoyable. Plenty of rockets and plasma and big groups of monsters to liquefy. I like the room with the crushers and revenants the most. The final fight I do not like though, I don't think it is badly designed, I just don't like playing it. Having no teleporters in the pits is really mean, there is nowhere in the room with full cover, and it is awkward to kill the revenants at that angle. This was actually my first recorded attempt. I was very slow and careful at the end and it took way too long, so I am not entirely happy with it. I spend all night trying to do it faster, but I got sick of falling in that pit and just stuck with this one. I think I will come back to this fight just for good dodging practice, because it really is brutal, and it is testing my skill level hard where it currently is. I need to keep improving.
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