The Sandbox - Story of The Pixel Art God Game | Sébastien BORGET
Sébastien will be sharing Pixowl's experience on how they launched The Sandbox on iOS, a pixel art world creation simulation game, initially targeted at a niche market, which turned into a 2 million downloads success story crowned by a nomination by Apple in its iTunes Best Of Games 2012!
He'll get back on Pixowl's player-centric approach which involved a large scale beta testing period and their efforts on social marketing which helped them achieve this success.
Delivered at Casual Connect Europe, February 2013.
Download Slides: https://s3.amazonaws.com/Casual_Connect_Europe_2013_Presentations/Sebastien_Borget_CCEurope_2013.ppt
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