The settlers 2, part 3: logging and logistics

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Level 3 is the first non-tutorial level. Here we face two enemy tribes, one of which has gold to train their knights!

The real enemy here is my own mismanagement. Running out of tools (well, axes mostly) at the beginning is an unforced error.
Then I run out of boards - the fourth sawmill should have been built a lot sooner.
I also get very short of knights during the war - a second blacksmith would have helped here, although I do build it eventually. At least my gold industry was working - because of that, my small army of knights was well-trained.

The other problem is all the logistical trouble that results from most of my production and stockpiles being centralised in my starting location, and the fighting being a long, long way away. It helps to have extra warehouses near the action stocked with wood and stone. The "wood" part of that is easy, since trees can be farmed more or less anywhere. The "stone" part is a nightmare. Forcibly moving stone out of the headquarters helped a bit.




There is one new building here: the watchtower. It's next to useless - why not just send scouts instead?

00:00: Hello intertubers
game starts?
09:00: Start the clock!
11:37: Resource prioritization menus exist!
23:18: First sign of the enemy
24:00: First warehouse is finished
30:00: Meet the red Nubians
33:20: First warehouse operational
34:40: Meet the yellow Nubians
38:55: Fight!
45:40: Counterattack?
53:50: Optimize for knight produciton
1:02:08: Catapult warfare...
1:23:25: I accidentally win.







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